Necroblighted Snaptrap
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Motives & Tactics: Hunt, Grapple, Corrupt
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Reflavor as needed to fit local fauna
When the Snaptrap is spotlighted, all PCs within Melee range must mark an Armor Slot. If they can't mark an Armor Slot, they must mark a HP.
When the Snaptrap's standard attack causes a target to mark HP, you can mark a Stress to make the target temporarily Grappled. While Grappled, the target is Restrained and must mark a Stress when they make an action roll.
Make an attack against a target in Very Close range. On a success, deal 2d10+5 physical damage and the target is knocked back to Far range .
Tier 2 bruiser
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Motives & Tactics: Hunt, Grapple, Corrupt
Difficulty: 14 | Thresholds: 14/28 | HP: 7 | Stress: 4
ATK: 0 | Acid Bite: Melee | 2d8+5 Physical
Experience: —
HP:
STRESS:
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Motives & Tactics: Hunt, Grapple, Corrupt
Reflavor as needed to fit local fauna
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.