Necroblighted Snaptrap
Adversary overview
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Reflavor as needed to fit local fauna
Stat block
Standard attack
Features
Passives
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Acid Cloud
When the Snaptrap is spotlighted, all PCs within Melee range must mark an Armor Slot. If they can't mark an Armor Slot, they must mark a HP.
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Clamp Jaws
When the Snaptrap's standard attack causes a target to mark HP, you can mark a Stress to make the target temporarily Grappled. While Grappled, the target is Restrained and must mark a Stress when they make an action roll.
Actions
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Stalk Swipe
Make an attack against a target in Very Close range. On a success, deal 2d10+5 physical damage and the target is knocked back to Far range .
Reactions
Motives & tactics
Experiences
Necroblighted Snaptrap
Tier 2 bruiser
A large carnivourous plant, mutated by the Necroblight, surrounded by a cloud of acid
Motives & Tactics: Hunt, Grapple, Corrupt
Difficulty: 14 | Thresholds: 14 / 28 | HP: 7 | Stress: 4
ATK: 0 | Acid Bite: Melee | 2d8+5 Physical
Experience: —
HP:
Stress:
Features
Stalk Swipe – Action: Make an attack against a target in Very Close range. On a success, deal 2d10+5 physical damage and the target is knocked back to Far range .
Acid Cloud – Passive: When the Snaptrap is spotlighted, all PCs within Melee range must mark an Armor Slot. If they can't mark an Armor Slot, they must mark a HP.
Clamp Jaws – Passive: When the Snaptrap's standard attack causes a target to mark HP, you can mark a Stress to make the target temporarily Grappled. While Grappled, the target is Restrained and must mark a Stress when they make an action roll.
Necroblighted Snaptrap
Reflavor as needed to fit local fauna
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Necroblighted Snaptrap Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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