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Necroblighted Beast

Adversaries Designed by Moon

Adversary overview

A beast between life and death, puppeted by the Necroblight.

Reflavor to match local fauna

Stat block

Tier
2
Type
Support
Difficulty
13
HP
4
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw
Range: Melee
Damage: 2d6+4
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Smell Fear

    The Beast can detect a Hidden PC who has rolled with Fear during the scene.

  • Rotten Aura

    Healing within Very Close range of the Beast only clears half HP (round down).

  • Pack Tactics

    If the Beast makes a successful standard attack and another Necroblighted Beast is within Melee Range of the target, deal 2d8+4 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Bite

    Make an attack against a target within Melee range. On a success, the Beast's jaw clamps around the target's limb, dealing 2d8+1 physical damage. The target must mark a Stress and is temporarily Restrained. When the condition is cleared the Beast's jaw falls off and they can no longer use their Bite feature.

Reactions

Motives & tactics

Sniff out fear Hunt for life Devour

Experiences

Necroblighted Beast

Tier 2 support

A beast between life and death, puppeted by the Necroblight.

Motives & Tactics: Sniff out fear, Hunt for life, Devour

Difficulty: 13 | Thresholds: 8 / 15 | HP: 4 | Stress: 3

ATK: 0 | Claw: Melee | 2d6+4 Physical

Experience:

HP:

Stress:

Features

Smell Fear – Passive: The Beast can detect a Hidden PC who has rolled with Fear during the scene.

Rotten Aura – Passive: Healing within Very Close range of the Beast only clears half HP (round down).

Pack Tactics – Passive: If the Beast makes a successful standard attack and another Necroblighted Beast is within Melee Range of the target, deal 2d8+4 physical damage instead of their standard damage and you gain a Fear.

Bite – Action: Make an attack against a target within Melee range. On a success, the Beast's jaw clamps around the target's limb, dealing 2d8+1 physical damage. The target must mark a Stress and is temporarily Restrained. When the condition is cleared the Beast's jaw falls off and they can no longer use their Bite feature.

Discussion

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