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Bloated Ogre

Adversary overview

A huge, bulbous, undead abomination created by necromantic energy. Its undulating belly stretches out nearly to the point of bursting.

Great to throw in with an army of smaller undead creatures.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
9
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Club
Range: Very Close
Damage: 1d12+2
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Bloated Ogre can be spotlighted 2 times.

Actions

  • Corrosive Vomit
    fear 1

    Spend a Fear to spray corrosive vomit onto all targets within Close range in front of you in a line. Each target takes 1d10 mag damage and is temporarily Vulnerable.

Reactions

  • Filled To the Brim

    After taking the first point of damage, start a Countdown (6). Whenever the party rolls with Fear or deals damage to the Ogre, tick it down one. When the countdown reaches zero, the Bloated Ogre's acidic insides explode in every direction. Every target within Far range must make an Agility Reaction Roll. On a failure, take 1d20+5 mag damage, mark a Stress, and get thrown back to Close range. Half damage on a success.

  • Momentum

    When the Ogre makes a successful attack against a target, you gain a Fear.

Motives & tactics

Maximize destruction Follow commands Obsessed with shiny things

Experiences

Bloated Ogre

Tier 1 solo

A huge, bulbous, undead abomination created by necromantic energy. Its undulating belly stretches out nearly to the point of bursting.

Motives & Tactics: Maximize destruction, Follow commands, Obsessed with shiny things

Difficulty: 13 | Thresholds: 8/15 | HP: 9 | Stress: 4

ATK: +4 | Club: Very Close | 1d12+2 Physical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: The Bloated Ogre can be spotlighted 2 times.
Corrosive Vomit - Action: Spend a Fear to spray corrosive vomit onto all targets within Close range in front of you in a line. Each target takes 1d10 mag damage and is temporarily Vulnerable.
Filled To the Brim - Reaction: After taking the first point of damage, start a Countdown (6). Whenever the party rolls with Fear or deals damage to the Ogre, tick it down one. When the countdown reaches zero, the Bloated Ogre's acidic insides explode in every direction. Every target within Far range must make an Agility Reaction Roll. On a failure, take 1d20+5 mag damage, mark a Stress, and get thrown back to Close range. Half damage on a success.
Momentum - Reaction: When the Ogre makes a successful attack against a target, you gain a Fear.

Discussion

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