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Hellspawn Absolute

Adversary overview

A unique devil-kin with bat-like wings and a halo of fire hovering above its head.

Use with a group of Underworld denizens.

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
8
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rod of Destruction
Range: Far
Damage: 2d8+3
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Relentless (2)

    The Absolute can be spotlighted 2 times.

Actions

  • Raise Hell
    fear 1

    Spend a Fear to summon a number of Hellspawnlings equal to the amount of the Absoluteu2019s unmarked Stress at a point within Close range. They immediately take the spotlight.

  • Fire Storm
    fear 1

    Spend a Fear to conjure a whirlwind of searing hellfire that damages foes and bolsters allies. Choose a point within Far range. All PCs within Close range of that point must make a Strength Reaction Roll or take 3d8 mag damage and become temporarily Singed. A Singed target takes 2d4 mag at the beginning of their spotlight and must mark a Stress to do an action. Half damage on a success. All allies within Close range of that point gain advantage on their next action roll.

Reactions

  • Damning Rebuke

    When the Absolute takes damage, mark a Stress to deal 1d4 mag damage in return.

Motives & tactics

Taunt foes Rejoice in destruction Be a threat from afar

Experiences

Hellspawn Absolute

Tier 2 leader

A unique devil-kin with bat-like wings and a halo of fire hovering above its head.

Motives & Tactics: Taunt foes, Rejoice in destruction, Be a threat from afar

Difficulty: 16 | Thresholds: 14/26 | HP: 8 | Stress: 6

ATK: +4 | Rod of Destruction: Far | 2d8+3 Magical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: The Absolute can be spotlighted 2 times.
Raise Hell - Action: Spend a Fear to summon a number of Hellspawnlings equal to the amount of the Absoluteu2019s unmarked Stress at a point within Close range. They immediately take the spotlight.
Fire Storm - Action: Spend a Fear to conjure a whirlwind of searing hellfire that damages foes and bolsters allies. Choose a point within Far range. All PCs within Close range of that point must make a Strength Reaction Roll or take 3d8 mag damage and become temporarily Singed. A Singed target takes 2d4 mag at the beginning of their spotlight and must mark a Stress to do an action. Half damage on a success. All allies within Close range of that point gain advantage on their next action roll.
Damning Rebuke - Reaction: When the Absolute takes damage, mark a Stress to deal 1d4 mag damage in return.

Discussion

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