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The Treasurer

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

The Third Lord of the Spectral Council.

The Treasurer directs the Spectral Treasury, managing the state’s money. He also jointly coordinates the Spectral Elite Guard with the Watcher. He is an apparent mathematical genius, capable of performing complex probabilistic calculations in seconds. Never engage.

Stat block

Tier
4
Type
Solo
Difficulty
19
HP
12
Stress
8
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
38
Major Damage — Mark 2 HP Major
Mark 2 HP
68
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Master Key Staff
Range: Far
Damage: 4d12+15
Attack Mod: +6
Damage Type: Magical

Features

Passives

  • Relentless (3)

    The Treasurer can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Calculated Presence

    A creature who moves into Melee range of the Treasurer must make an Instinct reaction roll. On a failure, you gain 1d4 Fear.

Actions

  • Calculated Knowledge
    fear 1

    Spend a Fear to describe how the Treasurer knows a secret about a PC in the scene. Using this intimate knowledge, the Treasurer has Advantage on all attack rolls against that PC until their next roll with Hope.

  • Whorl of Death
    stress 1

    Mark a Stress to make an attack against all targets within Close range. Targets the Treasurer succeeds against take 8d6+12 physical damage, are knocked back to Far range, and are Vulnerable until their next roll with Hope.

Reactions

  • Calculated Instinct
    stress 1

    When an opponent succeeds an attack roll against the Treasurer, mark a Stress to force that opponent to roll a d20 and subtract the result.

  • Momentum

    When the Treasurer makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Charm maneuver lock down

Experiences

The Treasurer

Tier 4 solo

The Third Lord of the Spectral Council.

Motives & Tactics: Charm, maneuver, lock down

Difficulty: 19 | Thresholds: 38/68 | HP: 12 | Stress: 8

ATK: +6 | Master Key Staff: Far | 4d12+15 Magical

Experience: —

HP:

STRESS:

Features

Relentless (3) - Passive: The Treasurer can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Calculated Presence - Passive: A creature who moves into Melee range of the Treasurer must make an Instinct reaction roll. On a failure, you gain 1d4 Fear.
Calculated Knowledge - Action: Spend a Fear to describe how the Treasurer knows a secret about a PC in the scene. Using this intimate knowledge, the Treasurer has Advantage on all attack rolls against that PC until their next roll with Hope.
Whorl of Death - Action: Mark a Stress to make an attack against all targets within Close range. Targets the Treasurer succeeds against take 8d6+12 physical damage, are knocked back to Far range, and are Vulnerable until their next roll with Hope.
Calculated Instinct - Reaction: When an opponent succeeds an attack roll against the Treasurer, mark a Stress to force that opponent to roll a d20 and subtract the result.
Momentum - Reaction: When the Treasurer makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.