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The Inventor

Adversaries Designed by Teranon • Art by Teranon via Daggerheart

Adversary overview

The Second Lord of the Spectral Council.

The Inventor is the chief engineer of the development of Spectral infrastructure. She spends most of her time inventing new mechanisms and weapons to be utilized throughout the Spectral Caucus’s resources. Never engage.

Stat block

Tier
4
Type
Solo
Difficulty
21
HP
12
Stress
8
Attack mod
+8
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
37
Major Damage — Mark 2 HP Major
Mark 2 HP
66
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bolt Aether
Range: Far
Damage: 4d12+16
Attack Mod: +8
Damage Type: Magical

Features

Passives

  • Relentless (4)

    The Inventor can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.

  • Til Death Do Us Part

    Until the Advisor marks his last Hit Point, when the Inventor takes damage, reduce it by 2d10 and clear a Stress.
    If the Advisor dies, the Inventor immediately transforms into the Last One.

Actions

  • Interlink
    stress 1

    Mark any number of Stress to make a standard attack against that many additional targets within range.

  • Blink Out
    fear 1

    Spend a Fear to teleport to another point the Inventor can see within Far range. You may spend an additional Fear to appear in a burst of volatile magic. Any creatures within Very Close range of that point must make a Strength reaction roll. On a failure, they take 7d6+3 magic damage and are thrown back to Close range. On a success, they take half damage, and are unmoved.

  • Maelstrom Indigo
    fear 2

    Spend 2 Fear to unleash tendrils of magic flame in all directions. All targets within Far range must succeed a Finesse reaction roll or take 9d10+6 magic damage.

  • Indigo Eclipse
    fear 2

    Spend 2 Fear to plunge the entire area within Close range into a complete darkness, which only the Inventor and her allies can see through. Attack rolls targeting the Inventor or her allies within this shadow have Disadvantage.

    The Inventor cannot Blink Out or cast Maelstrom Indigo while she is holding this spell. The spell will last until she teleports, casts Maelstrom Indigo, or takes Severe damage.

Reactions

  • Momentum

    When the Inventor makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Disorient interfere tinker

Experiences

  • Maker +5

The Inventor

Tier 4 solo

The Second Lord of the Spectral Council.

Motives & Tactics: Disorient, interfere, tinker

Difficulty: 21 | Thresholds: 37/66 | HP: 12 | Stress: 8

ATK: +8 | Bolt Aether: Far | 4d12+16 Magical

Experience: Maker +5

HP:

STRESS:

Features

Relentless (4) - Passive: The Inventor can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.
Til Death Do Us Part - Passive: Until the Advisor marks his last Hit Point, when the Inventor takes damage, reduce it by 2d10 and clear a Stress. If the Advisor dies, the Inventor immediately transforms into the Last One.
Interlink - Action: Mark any number of Stress to make a standard attack against that many additional targets within range.
Blink Out - Action: Spend a Fear to teleport to another point the Inventor can see within Far range. You may spend an additional Fear to appear in a burst of volatile magic. Any creatures within Very Close range of that point must make a Strength reaction roll. On a failure, they take 7d6+3 magic damage and are thrown back to Close range. On a success, they take half damage, and are unmoved.
Maelstrom Indigo - Action: Spend 2 Fear to unleash tendrils of magic flame in all directions. All targets within Far range must succeed a Finesse reaction roll or take 9d10+6 magic damage.
Indigo Eclipse - Action: Spend 2 Fear to plunge the entire area within Close range into a complete darkness, which only the Inventor and her allies can see through. Attack rolls targeting the Inventor or her allies within this shadow have Disadvantage.

The Inventor cannot Blink Out or cast Maelstrom Indigo while she is holding this spell. The spell will last until she teleports, casts Maelstrom Indigo, or takes Severe damage.

Momentum - Reaction: When the Inventor makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.