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Nekromancer (v0.5)

About this class

Wake the dead. Bind life.

An adaptation of Redditor u/Ill-Trouble2744’s Necromancer. Find it here: https://www.reddit.com/r/daggerheart/s/KMVFVxCV3k

Will Scarlett’s Nekromancer version 0.5

Domains

Core domain
Codex
Homebrew domain
Dread

Starting stats

Evasion
10
Hit points
5

Hope feature

More Bones
Spend 3 Hope to summon a number of Dead withing your Zone of Influence equal to your spellcasting Trait

Class features

  • Wake the Dead

    Once per long rest, you can summon 1d4+your tier of the Dead within your Zone of Influence, which is very close range. A Dead will move with you if able to remain in it, unless willed otherwise by the summoner. They will remain with you until your next long rest or you fall unconscious, where they will crumble into dust. At Tier 3, your Wake dice increases to a d6

  • Perfect Tools

    You can command Dead to preform appropriate actions, using your spellcasting trait to determine their success, and your spellcasting trait + your tier to determine their damage.

  • Maw of the Many

    When a creature within your Zone of Influence would take damage, you may mark a stress to add a damage to the attack equal to your Tier + your spellcasting trait for each Dead in range.

  • Brittle Bones

    Dead act as allied Minions with a Minion Passive equal to your spellcasting trait + your tier

  • Last Favor

    When you are forced to mark a Hit Point, you can spend one Dead within your Zone of Influence, destroying it, to reduce the number of marked Hit Points by one.

Class items

Character questions

Background prompts

Connection prompts

Discussion

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