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Spitting Spider

Adversary overview

A giant, slender-legged arachnid that prefers to spit venom from a distance.

Spitting Spider attempts to take out its targets from afar, utilizing its glowing orb distraction. If outnumbered or outmatched, the Spitting Spider has no qualms about retreating.

Stat block

Tier
1
Type
Ranged
Difficulty
11
HP
3
Stress
2
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fangs
Range: Melee
Damage: 1d8+3
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Glowing Lures

    Until it makes its first attack the Spitting Spider stays Hidden in the shadows within Close range of multi-colored, glowing orbs suspended from branches by a thin strand of silk to attract curious prey.

  • Congealing Venom

    Targets who mark HP from the Spitting Spideru2019s Poisoned Fangs are Vulnerable until they clear at least 1 HP.

  • It Burns

    If attacked with fire, the Spitting Spider becomes Vulnerable until after the next PC action.

Actions

  • ZigZag
    fear 1

    Spend a Fear to eject a zigzag of venomous, liquid silk. A target within Close range must succeed on an Agility Reaction Roll or take 1d12+3 physical damage and become Restrained until they break free with a successful Strength Roll.

  • Wait - Look Over There!
    stress 1

    Mark a Stress to activate a nearby glowing orb lure to distract targets within Close Range. All targets must succeed on a Presence Reaction Roll or become Vulnerable until their next roll with Hope.

Reactions

—

Evolutions

—

Motives & tactics

Track lure envenom ambush

Experiences

  • Create a Distraction +2

Spitting Spider

Tier 1 ranged

A giant, slender-legged arachnid that prefers to spit venom from a distance.

Motives & Tactics: Track, lure, envenom, ambush

Difficulty: 11 | Thresholds: 6/10 | HP: 3 | Stress: 2

ATK: +1 | Fangs: Melee | 1d8+3 Physical

Experience: Create a Distraction +2

HP:

STRESS:

Features

Glowing Lures - Passive: Until it makes its first attack the Spitting Spider stays Hidden in the shadows within Close range of multi-colored, glowing orbs suspended from branches by a thin strand of silk to attract curious prey.
Congealing Venom - Passive: Targets who mark HP from the Spitting Spideru2019s Poisoned Fangs are Vulnerable until they clear at least 1 HP.
It Burns - Passive: If attacked with fire, the Spitting Spider becomes Vulnerable until after the next PC action.
ZigZag - Action: Spend a Fear to eject a zigzag of venomous, liquid silk. A target within Close range must succeed on an Agility Reaction Roll or take 1d12+3 physical damage and become Restrained until they break free with a successful Strength Roll.
Wait - Look Over There! - Action: Mark a Stress to activate a nearby glowing orb lure to distract targets within Close Range. All targets must succeed on a Presence Reaction Roll or become Vulnerable until their next roll with Hope.

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