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Mage Hunter

About this class

Magic fighters that rely on their tactics and tenacity to take on supernatural threats. Using the knowledge they gain from their foe to even the odds.

Domains

Core domain
Codex
Core domain
Bone

Starting stats

Evasion
10
Hit points
6

Hope feature

Reactive Training
Spend 3 hope to turn a failed reaction roll of you or an ally in close range to a success

Class features

  • Rune Charge

    At the start of a day you can prepare a number of rune charges equal to your spellcasting stat. They can be used to augment an attack roll. The options for charges are reach (increase range by one increment max of very far), power (increase damage by d8 and accuracy (gain advantage on roll)

Class items

Character questions

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