Knight
About this class
As a Knight, you strive to instill the values and teachings of your Order across the land through both your words and your actions.
Download the Knight character sheet and class cards here:
https://drive.google.com/drive/folders/1j5BFa7AyTO8-irmjA_xzOHI1_NiY1b76?usp=drive_link
Included subclasses
Domains
Valor
Grace
Starting stats
Hope feature
Class features
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Indomitable
Once per long rest, you can become Indomitable. When you describe how you embody the values of your Order, place 3 Indomitable tokens on this sheet. At level 5, you get 5 Indomitable tokens. When you use your last Indomitable token or the scene ends, drop out of Indomitable.
While Indomitable, you gain a bonus to your Evasion equal to your Tier.
You can spend an Indomitable token to do one of the following:
- Your Hope die becomes a d20 on your next Action roll. If you fail, gain a Hope.
- When you or an ally in Very Close range would mark a Stress, do not mark it.
- Impose disadvantage on a target adversary in Close range and force them to target you on their next Spotlight. -
Conviction
When you would gain a Hope, you can choose to clear a Stress instead.
Class items
- A token from a lost love
- A scroll from your Order
Character questions
Background prompts
- Someone at the Order made you deeply uncomfortable. Who was it, what is something they said that continues to haunt you?
- Your mentor at the Order imparted some wise-words about trusting the soldiers you fight beside. What did they say, and how do you try to follow their wisdom?
- During your Knight’s Watch, something in the dark called out to you. What is it, and why can you sometimes still hear it?
Connection prompts
- What is a story I've told you that you still have trouble believing?
- What is a minor disagreement that we continue to butt heads over?
- Why are you the one person who I tell all my deepest fears to?
Subclass cards
Printable via header menu
Paragon
Foundation
SPELLCAST TRAIT: Presence
Words of Encouragement: When you use the Help action, describe how you offer words of support to your ally. On a success, you can spend a Hope to clear a Stress on yourself or that ally.
Inspiring Story: Place a d6 on this card. Once per session, when you tell an Inspiring Story, you may roll it. Allies in Close range clear Stress equal to the result.
Paragon
Specialization
Step Forward: If an ally in Melee range would be forced to mark a Stress, you can mark two Stress instead.
Stare Down: After you make an Action roll to persuade or intimidate someone, you can spend a Hope to add a d4 to the roll.
Paragon
Mastery
Martial Leadership: While Indomitable, gain a +1 bonus to your proficiency. When you spend an Indomitable token, one ally in Close range can clear a Stress.
People Watcher: Make a Presence roll against a target in Close range to predict their next move. On a success, you gain +2 to your Evasion and Presence until you fail a roll with Fear.
Warden
Foundation
SPELLCAST TRAIT: Strength
Veteran's Burden: You can mark a Stress to use an Experience instead of spending a Hope. Additionally, if an ally in Melee range would be forced to mark a Stress, you can mark that Stress instead.
Commanding Shout: Make a Strength roll against a target in Very Close range. On a success, spend a Hope and choose one:
The target becomes temporarily Vulnerable
The target becomes temporarily Restrained
Warden
Specialization
Strong and Steady: When an adversary attack against you misses, you can choose to clear a Stress. If you do, the GM gains a Fear.
Soldier's Bond: Once per rest, when you spend a moment to check in on how an ally is feeling, you can have that ally clear a Stress.
Warden
Mastery
Standing Tall: While Indomitable, gain a +1 bonus to your proficiency and Strength. Strength rolls you make have advantage.
Level the Field: When you deal Major damage or greater, gain a Hope. Additionally, when you cause an adversary to mark it's last HP, clear a Stress from yourself or an ally in Very Close range.
Knight
As a Knight, you strive to instill the values and teachings of your Order across the land through both your words and your actions.
Download the Knight character sheet and class cards here:
https://drive.google.com/drive/folders/1j5BFa7AyTO8-irmjA_xzOHI1_NiY1b76?usp=drive_link
Domains
Valor + Grace
Starting Evasion
9
Starting Hit Points
7
Class Items
- • A token from a lost love
- • A scroll from your Order
Knight’s Hope Feature
At Ease : Spend 3 Hope to clear one Stress from yourself and one ally in Very Close range.
Class Features
Indomitable
Once per long rest, you can become Indomitable. When you describe how you embody the values of your Order, place 3 Indomitable tokens on this sheet. At level 5, you get 5 Indomitable tokens. When you use your last Indomitable token or the scene ends, drop out of Indomitable. While Indomitable, you gain a bonus to your Evasion equal to your Tier. You can spend an Indomitable token to do one of the following: - Your Hope die becomes a d20 on your next Action roll. If you fail, gain a Hope. - When you or an ally in Very Close range would mark a Stress, do not mark it. - Impose disadvantage on a target adversary in Close range and force them to target you on their next Spotlight.
Conviction
When you would gain a Hope, you can choose to clear a Stress instead.
Knight Subclasses
Choose either the Paragon or Warden subclass.
Paragon
Play the Paragon if you want to boast and boost the confidence of your allies.
Spellcast Trait
Presence
Foundation Features
Words of Encouragement: When you use the Help action, describe how you offer words of support to your ally. On a success, you can spend a Hope to clear a Stress on yourself or that ally.
Inspiring Story: Place a d6 on this card. Once per session, when you tell an Inspiring Story, you may roll it. Allies in Close range clear Stress equal to the result.
Specialization Feature
Step Forward: If an ally in Melee range would be forced to mark a Stress, you can mark two Stress instead.
Stare Down: After you make an Action roll to persuade or intimidate someone, you can spend a Hope to add a d4 to the roll.
Mastery Feature
Martial Leadership: While Indomitable, gain a +1 bonus to your proficiency. When you spend an Indomitable token, one ally in Close range can clear a Stress.
People Watcher: Make a Presence roll against a target in Close range to predict their next move. On a success, you gain +2 to your Evasion and Presence until you fail a roll with Fear.
Warden
Play the Warden if you want to defend yourself and your allies with swift reactions.
Spellcast Trait
Strength
Foundation Features
Veteran's Burden: You can mark a Stress to use an Experience instead of spending a Hope. Additionally, if an ally in Melee range would be forced to mark a Stress, you can mark that Stress instead.
Commanding Shout: Make a Strength roll against a target in Very Close range. On a success, spend a Hope and choose one:
The target becomes temporarily Vulnerable
The target becomes temporarily Restrained
Specialization Feature
Strong and Steady: When an adversary attack against you misses, you can choose to clear a Stress. If you do, the GM gains a Fear.
Soldier's Bond: Once per rest, when you spend a moment to check in on how an ally is feeling, you can have that ally clear a Stress.
Mastery Feature
Standing Tall: While Indomitable, gain a +1 bonus to your proficiency and Strength. Strength rolls you make have advantage.
Level the Field: When you deal Major damage or greater, gain a Hope. Additionally, when you cause an adversary to mark it's last HP, clear a Stress from yourself or an ally in Very Close range.
Background Questions
Answer any of the following, or create your own.
- • Someone at the Order made you deeply uncomfortable. Who was it, what is something they said that continues to haunt you?
- • Your mentor at the Order imparted some wise-words about trusting the soldiers you fight beside. What did they say, and how do you try to follow their wisdom?
- • During your Knight’s Watch, something in the dark called out to you. What is it, and why can you sometimes still hear it?
Connections
Ask one of the following, or improvise.
- • What is a story I've told you that you still have trouble believing?
- • What is a minor disagreement that we continue to butt heads over?
- • Why are you the one person who I tell all my deepest fears to?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.