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Paragon • Warden

About these subclasses

The Knight is a class designed to alleviate Stress pressures on the party. They must utilize their available skills and resources to mitigate the impact of Stress, whether playing as the support and social-focused Paragon, or the combat and control-based Warden.

Designed for class

Knight
Homebrew class
Knight
Paragon

Paragon

Spellcast Trait: Presence

Play the Paragon if you want to boast and boost the confidence of your allies.

Foundation

Words of Encouragement: When you use the Help action, describe how you offer words of support to your ally. On a success, you can spend a Hope to clear a Stress on yourself or that ally.

Inspiring Story: Place a d6 on this card. Once per session, when you tell an Inspiring Story, you may roll it. Allies in Close range clear Stress equal to the result.

Specialization

Step Forward: If an ally in Melee range would be forced to mark a Stress, you can mark two Stress instead.

Stare Down: After you make an Action roll to persuade or intimidate someone, you can spend a Hope to add a d4 to the roll.

Mastery

Martial Leadership: While Indomitable, gain a +1 bonus to your proficiency. When you spend an Indomitable token, one ally in Close range can clear a Stress.

People Watcher: Make a Presence roll against a target in Close range to predict their next move. On a success, you gain +2 to your Evasion and Presence until you fail a roll with Fear.

Warden

Warden

Spellcast Trait: Strength

Play the Warden if you want to defend yourself and your allies with swift reactions.

Foundation

Veteran's Burden: You can mark a Stress to use an Experience instead of spending a Hope. Additionally, if an ally in Melee range would be forced to mark a Stress, you can mark that Stress instead.

Commanding Shout: Make a Strength roll against a target in Very Close range. On a success, spend a Hope and choose one:

  • The target becomes temporarily Vulnerable

  • The target becomes temporarily Restrained

Specialization

Strong and Steady: When an adversary attack against you misses, you can choose to clear a Stress. If you do, the GM gains a Fear.

Soldier's Bond: Once per rest, when you spend a moment to check in on how an ally is feeling, you can have that ally clear a Stress.

Mastery

Standing Tall: While Indomitable, gain a +1 bonus to your proficiency and Strength. Strength rolls you make have advantage.

Level the Field: When you deal Major damage or greater, gain a Hope. Additionally, when you cause an adversary to mark it's last HP, clear a Stress from yourself or an ally in Very Close range.

Printable cards

Foundation / Specialization / Mastery
Valor domain icon Grace domain icon
Paragon
Knight

Paragon

Foundation

SPELLCAST TRAIT: Presence

Words of Encouragement: When you use the Help action, describe how you offer words of support to your ally. On a success, you can spend a Hope to clear a Stress on yourself or that ally.

Inspiring Story: Place a d6 on this card. Once per session, when you tell an Inspiring Story, you may roll it. Allies in Close range clear Stress equal to the result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Paragon
Knight

Paragon

Specialization

Step Forward: If an ally in Melee range would be forced to mark a Stress, you can mark two Stress instead.

Stare Down: After you make an Action roll to persuade or intimidate someone, you can spend a Hope to add a d4 to the roll.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Paragon
Knight

Paragon

Mastery

Martial Leadership: While Indomitable, gain a +1 bonus to your proficiency. When you spend an Indomitable token, one ally in Close range can clear a Stress.

People Watcher: Make a Presence roll against a target in Close range to predict their next move. On a success, you gain +2 to your Evasion and Presence until you fail a roll with Fear.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warden
Knight

Warden

Foundation

SPELLCAST TRAIT: Strength

Veteran's Burden: You can mark a Stress to use an Experience instead of spending a Hope. Additionally, if an ally in Melee range would be forced to mark a Stress, you can mark that Stress instead.

Commanding Shout: Make a Strength roll against a target in Very Close range. On a success, spend a Hope and choose one:

  • The target becomes temporarily Vulnerable

  • The target becomes temporarily Restrained

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warden
Knight

Warden

Specialization

Strong and Steady: When an adversary attack against you misses, you can choose to clear a Stress. If you do, the GM gains a Fear.

Soldier's Bond: Once per rest, when you spend a moment to check in on how an ally is feeling, you can have that ally clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Valor domain icon Grace domain icon
Warden
Knight

Warden

Mastery

Standing Tall: While Indomitable, gain a +1 bonus to your proficiency and Strength. Strength rolls you make have advantage.

Level the Field: When you deal Major damage or greater, gain a Hope. Additionally, when you cause an adversary to mark it's last HP, clear a Stress from yourself or an ally in Very Close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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