Black Iron Brigade Pyremaul
A large mercenary in black armor with steam coming out vents in his back
Motives & Tactics: —
A large mercenary in black armor with steam coming out vents in his back
The Pyremaul is a large, brutish enemy, wearing Steam Powered Black Iron Armor that launches firebombs from opening on the back.
All creatures in melee range take an extra 1D4 phy damage when attacked by this adversary
The adversary launches up to 4 small firebombs from back-mounted launchers. They may fire fewer than 4, but after they have launched the 4th bomb, they are out of ammo. Firebombs can strike any targets at far range in a narrow arc (GM’s discression) behind this adversary, doing 1D8 phy damage per bomb, and setting them on fire (1D6+4 phy damage each activation until the fire is put out). PCs may make an Agility reaction to take half damage. The bombs will also set any flammable material behind the adversary on fire.
Charge through a group of enemies within Close range and make an attack on all creatures within the path of the charge. Targets take 2D6 phy damage and must roll Str or be knocked back to far range.
Force all targets within close range to mark a stress and then make a Morningstar attack on all of them.
Tier 2 bruiser
A large mercenary in black armor with steam coming out vents in his back
Motives & Tactics: —
Difficulty: 16 | Thresholds: 14/27 | HP: 7 | Stress: 5
ATK: +2 | Morningstar: Very Close | 2d8+5 Physical
Experience: Heartless +2
HP:
STRESS:
A large mercenary in black armor with steam coming out vents in his back
Motives & Tactics: —
The Pyremaul is a large, brutish enemy, wearing Steam Powered Black Iron Armor that launches firebombs from opening on the back.
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No subclasses available.
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