A 3-4 hour adventure. This product is designed to reduce a GM’s workload. 10-pages. A complete drop-in scenario set in the desert of the Crimson Wastes, filled with GM advice, player prompts, duality dice tips when rolling with Hope or Fear, and narrative text for quick prep and play.
A raging sandstorm has unearthed a city lost to time, a mythical place swallowed by Crimson Wastes. But what treasure lies within its depths? Is it the fabled Orb of Radiance, or is it a curse, a trap laid by the divine itself to devour the foolish and the greedy? With two rivals guiding your path, you must navigate the dangers within the ruins, battle a monstrous guardian of glass and obsidian, and claim your prize before the sands reclaim the fabled city of Talazhir forever.