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A 3-4 hour adventure. This product is designed to reduce a GM’s workload. 10-pages. A complete drop-in scenario set in the desert of the Crimson Wastes, filled with GM advice, player prompts, duality dice tips when rolling with Hope or Fear, and narrative text for quick prep and play.

A raging sandstorm has unearthed a city lost to time, a mythical place swallowed by Crimson Wastes. But what treasure lies within its depths? Is it the fabled Orb of Radiance, or is it a curse, a trap laid by the divine itself to devour the foolish and the greedy? With two rivals guiding your path, you must navigate the dangers within the ruins, battle a monstrous guardian of glass and obsidian, and claim your prize before the sands reclaim the fabled city of Talazhir forever.

Ruins of Talazhir

Daggerheart Book

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$2.99
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David Bradley
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Handcrafted By A Human
The creator has indicated that this product was made with no AI assistance. We display this information so buyers can make informed choices before purchasing.

What's Included

Dual Dice Prompts Tips
These give the GM suggestions on how to entertainingly describe the results of Hope and Fear die rolls.
Magic Items
Loot that is beyond ordinary.
Adversaries
Two imaginative adversaries, the Sunfire Golem and the Sand Mite.
Dynamic Environment
A new environment that adds interactive elements to the combat encounter. Players can use these to turn the tide of battle in their favor.
Dynamic Trap
This trap includes both a Progress and Consequence Countdown simultaneously.

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