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Chair Mimic

Adversary overview

A plush red leather chair with elegant wooden arm rests, expertly carved claw legs, and also IT'S A MIMIC

Fights alongside the Desk Mimic. The chair grabs and the desk smashes.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tentacles
Range: Melee
Damage: 1d12+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)
    fear 2

    The Chair Mimic can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

  • Flammable

    The Chair Mimic is vulnerable to fire damage.

Actions

  • Grappler
    stress 1

    Mark a Stress to make an attack against a target in Very Close range. On a hit, the Mimic grapples the target and binds them to its seat, making them Restricted and Vulnerable. Grappled targets take an additional +4 physical damage from the Chair Mimic. Escape requires a STR test.

Reactions

  • Momentum

    When the Mimic makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Pretend to be a chair Grab and bite

Experiences

  • Act like furniture +4
  • Grapple +4

Chair Mimic

Tier 1 solo

A plush red leather chair with elegant wooden arm rests, expertly carved claw legs, and also IT'S A MIMIC

Motives & Tactics: Pretend to be a chair, Grab and bite

Difficulty: 13 | Thresholds: 7/14 | HP: 7 | Stress: 3

ATK: +2 | Tentacles: Melee | 1d12+4 Physical

Experience: Act like furniture +4, Grapple +4

HP:

STRESS:

Features

Relentless (2) - Passive: The Chair Mimic can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Flammable - Passive: The Chair Mimic is vulnerable to fire damage.
Grappler - Action: Mark a Stress to make an attack against a target in Very Close range. On a hit, the Mimic grapples the target and binds them to its seat, making them Restricted and Vulnerable. Grappled targets take an additional +4 physical damage from the Chair Mimic. Escape requires a STR test.
Momentum - Reaction: When the Mimic makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.