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Giant Bora Bug

Adversary overview

A bioluminescent beetle-like flyer that harasses with sudden bursts of spikes.

Stat block

Tier
1
Type
Standard
Difficulty
12
HP
3
Stress
2
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Horn Strike
Range: Melee
Damage: 1d8+1
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Flying

    While flying, the Bug has +2 Difficulty.

  • Bioluminescent Glow

    The Bug sheds dim light within Very Close range. Creatures within this area can’t be Hidden, and attempts to Hide there are made with disadvantage.

Actions

  • Spike Flurry
    stress 1

    Mark a Stress to make an attack against all targets within Very Close range. Targets the Bug succeeds against take 2d6 physical damage.

Reactions

  • Burst and Break Away

    After using Spike Flurry, move anywhere within Close range.

Motives & tactics

Experiences

  • Keen Senses +3

Giant Bora Bug

Tier 1 standard

A bioluminescent beetle-like flyer that harasses with sudden bursts of spikes.

Motives & Tactics: —

Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 2

ATK: -1 | Horn Strike: Melee | 1d8+1 Physical

Experience: Keen Senses +3

HP:

STRESS:

Features

Flying - Passive: While flying, the Bug has +2 Difficulty.
Bioluminescent Glow - Passive: The Bug sheds dim light within Very Close range. Creatures within this area can’t be Hidden, and attempts to Hide there are made with disadvantage.
Spike Flurry - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Bug succeeds against take 2d6 physical damage.
Burst and Break Away - Reaction: After using Spike Flurry, move anywhere within Close range.

Discussion

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