Underwater Maze
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Environment overview
A winding maze filled with powerful currents and deadly hazards.
Potential adversaries
Features
Passives
passive-
Currents
The maze has enchanted currents that flow powerfully in unexpected directions. All swimming rolls (Strength or Agility, decided by the player) have disadvantage. The currents are controlled by arcane sigils on the maze walls. A successful Knowledge roll followed by a Spellcast roll allows a PC to suppress the magic temporarily.
Questions- What do the sigils look like?
- What does their design indicate about their creators?
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Hunted
Once the PCs enter the maze, spend a Fear to have the Leviathan emerge. Begin a chase countdown timer (d8 progress and consequence). The Leviathan begins in Close range of the PCs. If the progress timer ticks down two or more lower than the consequence timer, the Leviathan is at Far range. If the consequence timer triggers, the Leviathan swallows a PC. Once the progress timer triggers, the PCs evade the Leviathan and escape the maze.
Questions- Why do you think the Leviathan is hunting you?
Actions
action-
Hazard
Spend a Fear to introduce a hazard. All creatures in Close range must make a swimming reaction roll or suffer consequences. Examples:
Spiked Wall: a sharp turn must be made or run into sharp stalagmites. 2d8+3 phy damage.
Lava Vent: a boiling hot vent must be avoided. 2d12 mag damage.
Narrow Opening: on a failure, the creature is restrained.
Jellyfish: a smack of jellyfish blocks the path. On a failure, creatures take 1d6+2 phy damage and are vulnerable until they roll with Hope.
Murky Water: a patch of disturbed water makes it difficult to see. On a failure, mark a Stress.Questions- How do you avoid these hazards?
- Is it simply by swimming or do you take a different approach?
Reactions
reactionAbout this environment
In my campaign, this was an underwater path to a secret forge but it could lead to any area that wants to keep people away. The Leviathan is a tier higher than the environment (and the PCs) and is designed to be more of an environmental hazard than an adversary, although if the players decide to fight it, that’s fine too!
Photo is public domain.
Underwater Maze
Tier 2 Traversal
A winding maze filled with powerful currents and deadly hazards.
Impulses: Confuse and disorient, Hide a secret treasure, Guard a mystery
Difficulty: 15
Potential Adversaries: Leviathan
Features
- What do the sigils look like?
- What does their design indicate about their creators?
- Why do you think the Leviathan is hunting you?
- How do you avoid these hazards?
- Is it simply by swimming or do you take a different approach?
Underwater Maze
In my campaign, this was an underwater path to a secret forge but it could lead to any area that wants to keep people away. The Leviathan is a tier higher than the environment (and the PCs) and is designed to be more of an environmental hazard than an adversary, although if the players decide to fight it, that’s fine too!
Photo is public domain.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Underwater Maze Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.