School of the Divine
Spell trait: KnowledgeWield the power of the gods through faithful diligence and divine knowledge
Word of the Divine: Whenever you gain one or more Hope, you may Mark a Stress to give all allies within Far range a Hope as well.
Divine Restoration: Once per session, mark a Stress to have all allies in Far range Clear a Hit Point.
Heavenly Protection: When you use your Class's hope feature, the GM also loses a Fear.
Radiance of the Gods: Once per rest, when you deal damage to a creature within Far range, spend a Hope to have them become temporarily Vulnerable.
Weave the Divine: Once per session, when you would gain Hope from Strange Patterns, instead gain 6 Hope.
