Escaping Captives
Environment overview
One or more captives are attempting to break free of their bonds!
Potential adversaries
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Features
Passives
passive-
Renewed Hope
Dynamic Countdown (12).
Captives begin attempts to break free of their bonds.
At several intervals, a number of captives break free and can flee or assist in the scene.
- 9: 25% of total.
- 6: 50% of total.
- 3: 75% of total.When the countdown triggers, all captives are free of their bonds.
Actions
actionReactions
reactionAbout this environment
I designed this environment to be a secondary environment, intended to work alongside any other environment to add another dimension to the combat.
Escaping Captives
Tier 1 Event
One or more captives are attempting to break free of their bonds!
Impulses: Escape, Break Bonds
Difficulty: 11
Potential Adversaries: —
Features
Escaping Captives
I designed this environment to be a secondary environment, intended to work alongside any other environment to add another dimension to the combat.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Escaping Captives Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.