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Escaping Captives

Tier
1
Type
Event
Difficulty
11
Impulses
Escape Break Bonds

Environment overview

One or more captives are attempting to break free of their bonds!

Potential adversaries

Features

Passives

passive
  • Renewed Hope

    Dynamic Countdown (12).

    Captives begin attempts to break free of their bonds.

    At several intervals, a number of captives break free and can flee or assist in the scene.
    - 9: 25% of total.
    - 6: 50% of total.
    - 3: 75% of total.

    When the countdown triggers, all captives are free of their bonds.

Actions

action

Reactions

reaction

About this environment

I designed this environment to be a secondary environment, intended to work alongside any other environment to add another dimension to the combat.

Escaping Captives

Tier 1 Event

One or more captives are attempting to break free of their bonds!

Impulses: Escape, Break Bonds

Difficulty: 11

Potential Adversaries:

Features

Renewed Hope - Passive: Dynamic Countdown (12). Captives begin attempts to break free of their bonds. At several intervals, a number of captives break free and can flee or assist in the scene. - 9: 25% of total. - 6: 50% of total. - 3: 75% of total. When the countdown triggers, all captives are free of their bonds.

Discussion

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