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Invisible Stalker

Adversary overview

Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air.

My attempt at converting the D&D monster to Daggerheart.

Stat block

Tier
2
Type
Skulk
Difficulty
15
HP
7
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wind Swipe
Range: Melee
Damage: 3d8+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    The Invisible Stalker can be spotlighted up to two times per GM move. Use Fear as normal to highlight it. This feature is not active while the Stalker's Breath Stealer action is active.

  • Like the Wind

    The Invisible Stalker is always Hidden.

  • Faultless Tracker

    The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner. Action rolls against its quarry have advantage

  • Ethereal

    Whenever the stalker is dealt physical damage, reduce the damage by 2d6.

Actions

  • Breath Stealer
    fear 1

    Make an attack roll against a target. On a hit, Spend a Fear to have the Stalker surround their target, attempting to choke them. The target is Restrained and Vulnerable until they manage to break free with a successful Agility Roll or the Stalker takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll and each time the Stalker is spotlighted.

Reactions

Motives & tactics

Stalk Hide Kill

Experiences

  • Tracker +3
  • Hiding +3

Invisible Stalker

Tier 2 skulk

Magic and malice give form to invisible stalkers, bodiless spirits of the air. These elusive beings pass unseen with nothing more than a stirring of air.

Motives & Tactics: Stalk, Hide, Kill

Difficulty: 15 | Thresholds: 12/24 | HP: 7 | Stress: 6

ATK: +3 | Wind Swipe: Melee | 3d8+3 Physical

Experience: Tracker +3, Hiding +3

HP:

STRESS:

Features

Relentless (2) - Passive: The Invisible Stalker can be spotlighted up to two times per GM move. Use Fear as normal to highlight it. This feature is not active while the Stalker's Breath Stealer action is active.
Like the Wind - Passive: The Invisible Stalker is always Hidden.
Faultless Tracker - Passive: The stalker is given a quarry by its summoner. The stalker knows the direction and distance to its quarry as long as the two of them are on the same plane of existence. The stalker also knows the location of its summoner. Action rolls against its quarry have advantage
Ethereal - Passive: Whenever the stalker is dealt physical damage, reduce the damage by 2d6.
Breath Stealer - Action: Make an attack roll against a target. On a hit, Spend a Fear to have the Stalker surround their target, attempting to choke them. The target is Restrained and Vulnerable until they manage to break free with a successful Agility Roll or the Stalker takes Major or greater damage. While Restrained and Vulnerable in this way, a target must mark a Stress when they make an action roll and each time the Stalker is spotlighted.

Discussion

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