Spell Blade
About this class
A rare and difficult path, becoming a Spell blade requires immense effort and dedication to two very disparate fields. The commitment of ones life to violence via both weapons and magic creates an individual often suited for occupation as a soldier, strike team member, mercenary or personal avenger. Binding their soul with a tool of violence contrasted with the intense study of utilitarian magics can cause some Spell Blades to lose some emotional tact as they become more and more a weapon in their very soul.
Domains
Codex
Blade
Starting stats
Hope feature
Class features
-
Arcane armoury
When you use a spell your bound weapon gains charged: 1d6 extra dmg the next time you hit an adversary.
When you use your bound weapon against an adversary you gain amplified: next spell has a +1 to the spell cast roll.
Bound weapon: during a rest you can bind with a weapon, granting you the ability to store it in a pocket dimension and summon it to your hand.
You can mark a Stress to have your bound weapon mimic any tier 1 weapon instead of its normal features until you revert it.
Class items
- A tome of martial techniques
- A small orb that shows the moment you most regret.
Character questions
Background prompts
- What brought you to dedicate so much of yourself to learning how to harm others?
- Someone gave you an opportunity you are always grateful for, who and what was it?
- Walking this path has made you lose something of yourself, what is it?
Connection prompts
- What am I desperate for that you have agreed to help me obtain?
- What do we both find oddly beautiful?
- What have I done that scared you?
Subclass cards
Printable via header menu
Mage Knight
Foundation
SPELLCAST TRAIT: Strength
Mage Knight
Specialization
Mage Knight
Mastery
Dancing Blade
Foundation
SPELLCAST TRAIT: Agility
Dancing Blade
Specialization
Dancing Blade
Mastery
Spell Blade
A rare and difficult path, becoming a Spell blade requires immense effort and dedication to two very disparate fields. The commitment of ones life to violence via both weapons and magic creates an individual often suited for occupation as a soldier, strike team member, mercenary or personal avenger. Binding their soul with a tool of violence contrasted with the intense study of utilitarian magics can cause some Spell Blades to lose some emotional tact as they become more and more a weapon in their very soul.
Domains
Codex + Blade
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A tome of martial techniques
- • A small orb that shows the moment you most regret.
Spell Blade’s Hope Feature
Vortex Slash : You appear in a location within close range, and may make an attack with advantage against an adversary within range of your bound weapon, if they marked a Hit Point they must mark a Stress as well.
Class Features
Arcane armoury
When you use a spell your bound weapon gains charged: 1d6 extra dmg the next time you hit an adversary. When you use your bound weapon against an adversary you gain amplified: next spell has a +1 to the spell cast roll. Bound weapon: during a rest you can bind with a weapon, granting you the ability to store it in a pocket dimension and summon it to your hand. You can mark a Stress to have your bound weapon mimic any tier 1 weapon instead of its normal features until you revert it.
Spell Blade Subclasses
Choose either the Mage Knight or Dancing Blade subclass.
Mage Knight
Play the Mage Knight if you want to strike with magic and muscle to a terrifying degree.
Spellcast Trait
Strength
Foundation Features
- Magic: Once per long rest when you take magic damage you can Mark a Stress to reduce the severity by one threshold and clear an armour slot
- Might: Mark a Stress to become empowered until the end of the scene, placing a d6 with the ‘1’ facing up on this card. When you successfully attack an adversary you can add the current value of your empowered die to the damage roll and then increase its value by 1.
Specialization Feature
- Doom Blade: You can add your proficiency to your damage rolls.
- Absorbed Armour: When you finish a long rest, place tokens equal to your proficiency on this card. You use your “Magic” feature by removing a token on this card instead of once per long rest. All tokens currently on this card are removed on a long rest.
Mastery Feature
- For the Greater Good: When you succeed on an attack with your bound weapon you can Give the GM a Fear to force the target to mark an additional Hit Point.
Dancing Blade
Play The Dancing Blade if you want to dance across the field with an echo of your weapon.
Spellcast Trait
Agility
Foundation Features
- Echo’d Weapon: Spend a Hope to summon an echo of your active weapon(s) within close range. When you make an action roll, you may move the echo’d weapon up to a close distance. If the echo’d weapon leaves close range from you, it disappears.
- Partnered Strike: You may attack as if in the echo’d weapon space. Mark a stress when you or the echo’d weapon attack to target an additional adversary within the other’s range.
Specialization Feature
- A Step in their shoes: Mark a Stress: to swap locations with your echo weapon, gaining your choice of amplified or charged
Mastery Feature
- Perfect sync: You can cast spells from echos space.
- Dance of Alacrity: Gain a permanent 1 bonus to your evasion.
Background Questions
Answer any of the following, or create your own.
- • What brought you to dedicate so much of yourself to learning how to harm others?
- • Someone gave you an opportunity you are always grateful for, who and what was it?
- • Walking this path has made you lose something of yourself, what is it?
Connections
Ask one of the following, or improvise.
- • What am I desperate for that you have agreed to help me obtain?
- • What do we both find oddly beautiful?
- • What have I done that scared you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.