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Obsessive Collector

Adversary overview

A shrouded figure with a luminous face, chains drifting behind it holding strange objects.

Few things terrify players like potentially losing their stuff. The Obsessive Collector is all about taking what’s useful and thoughtfully categorizing it in its lair, potentially offering an adventure hook if one or more of them made off with the PC’s equipment. Since this is a particularly punishing effect, spending 2 Fear feels like an appropriate expenditure to steal an item. On the other hand, cunning PCs might figure out its Curiosity feature and be willing to part with something not as valuable in order to avoid losing what’s most precious to them. Use this creature in groups or protected by Bruisers and tougher adversaries to give it a better chance to sneak in and Pilfer from Stunned targets.

Stat block

Tier
1
Type
Standard
Difficulty
13
HP
4
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
12
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Face Light
Range: Close
Damage: 1d8
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Curiosity

    If a useful item is left out for an Obsessive Collector and it hasn't been attacked or interfered with, it will take the item and depart without further conflict.

Actions

  • Pilfer
    fear 2

    While a creature the Obsessive Collector in Engaged with is Stunned, you can Spend 2 Fear to have it take a useful item from the target. The Obsessive Collector then attempts to flee with that item, but will drop it if it takes Major or greater damage.

Reactions

  • Stunning Light
    stress 1

    When an Obsessive Collector hits with its Face Light attack, it can mark a Stress to deal an extra d8 of damage and cause the target to be Stunned. While Stunned, a creature is Restrained and can't take any action until it succeeds on an Instinct roll.

Motives & tactics

Discover Retrieve Catalogue

Experiences

  • Add to collection +2

Obsessive Collector

Tier 1 standard

A shrouded figure with a luminous face, chains drifting behind it holding strange objects.

Motives & Tactics: Discover, Retrieve, Catalogue

Difficulty: 13 | Thresholds: 6/12 | HP: 4 | Stress: 2

ATK: 0 | Face Light: Close | 1d8 Magical

Experience: Add to collection +2

HP:

STRESS:

Features

Curiosity - Passive: If a useful item is left out for an Obsessive Collector and it hasn't been attacked or interfered with, it will take the item and depart without further conflict.
Stunning Light - Reaction: When an Obsessive Collector hits with its Face Light attack, it can mark a Stress to deal an extra d8 of damage and cause the target to be Stunned. While Stunned, a creature is Restrained and can't take any action until it succeeds on an Instinct roll.
Pilfer - Action: While a creature the Obsessive Collector in Engaged with is Stunned, you can Spend 2 Fear to have it take a useful item from the target. The Obsessive Collector then attempts to flee with that item, but will drop it if it takes Major or greater damage.

Discussion

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