Skip to content

TORMENTOR • SCOURGE

About these subclasses

The Tormentor is designed as a harasser on the battlefield, locking down adversaries and applying effects to increase damage and keep the fight in the party’s favour.

The Scourge is a reckless and wrathful fighter, ignoring defence in favour of vengeful power when hit, and applying statutes upon dealing major damage to an adversary.

Designed for class

Grim
Homebrew class
Grim
TORMENTOR

TORMENTOR

Spellcast Trait: Agility

Choose the Tormentor if you want to lock down and harass adversaries alongside your team.

Foundation
Hunt: Once per rest, you can spend a Hope to teleport within Melee range of a Branded target that is within Far range of you.
Baleful Persistence: When an adversary successfully attacks you, you can mark a Stress and roll 1d4. You add the result to each of your damage thresholds against the damage from the attack.
Specialization
Quench the Thirst: Once per rest, when you kill a Branded adversary, you can clear a Stress or gain a Hope.
Shriek: When you deal damage to an adversary, you can spend 2 Hope and make a Spellcast Roll (15). On a success, you make a terrifying noise and the target receives a permanent penalty to its damage thresholds equal to your Spellcast Trait. This ability can only effect one adversary at a time.
Mastery
Even the Odds: Once per long rest, when you roll a success with Fear against an adversary, you may mark 2 Stress and prevent the GM from taking their turn after this roll, and keep the turn on the Player side as if it were a success with Hope. Additionally, the GM cannot spend additional Fear to spotlight an adversary until you or another player either fails a roll or succeeds with Fear.
SCOURGE

SCOURGE

Spellcast Trait: Strength

Choose the Scourge if you want to unleash vengeful strikes as you fight with reckless abandon.

Foundation
The Blood Price: If you would mark an Armor Slot to reduce incoming damage by one threshold, you can instead forgo the damage reduction, mark the Armor Slot, and make a Spellcast Reaction Roll against their Difficulty. On a success, you deal d8 magic damage to them, using your Proficiency.
Specialization
Shuddering Strike: When you successfully deal Major damage or higher to an adversary, you can mark a Stress to temporarily Shudder them as well as any adversaries within Very Close range of them. While Shuddered, they suffer an additional 1d6 physical damage from the next successful attack made against them. If any adversaries affected by Shudder are also Branded, the additional damage dealt to them increases to 1d8.
Mastery
Avatar of Wrath: Once per long rest, you can enter into a wrathful state. This transformation lasts until the current scene ends, you take Severe damage or higher, or you make a Death Move. Whilst transformed, you gain the following benefits: - Your "Blood Price" feature can be used once without expending an Armor Slot. - Your “Shuddering Strike” feature’s damage die increases to 1d10. Branded and Shuddered adversaries take 1d12 instead. - You have advantage on all attack rolls.
Terrible Fate: Whenever you make an attack roll with advantage, you critically succeed if the advantage die matches the result of your Fear die.

Printable cards

Foundation / Specialization / Mastery
Blade domain icon
TORMENTOR
Grim

TORMENTOR

Foundation

SPELLCAST TRAIT: Agility

Hunt: Once per rest, you can spend a Hope to teleport within Melee range of a Branded target that is within Far range of you.
Baleful Persistence: When an adversary successfully attacks you, you can mark a Stress and roll 1d4. You add the result to each of your damage thresholds against the damage from the attack.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
TORMENTOR
Grim

TORMENTOR

Specialization

Quench the Thirst: Once per rest, when you kill a Branded adversary, you can clear a Stress or gain a Hope.
Shriek: When you deal damage to an adversary, you can spend 2 Hope and make a Spellcast Roll (15). On a success, you make a terrifying noise and the target receives a permanent penalty to its damage thresholds equal to your Spellcast Trait. This ability can only effect one adversary at a time.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
TORMENTOR
Grim

TORMENTOR

Mastery

Even the Odds: Once per long rest, when you roll a success with Fear against an adversary, you may mark 2 Stress and prevent the GM from taking their turn after this roll, and keep the turn on the Player side as if it were a success with Hope. Additionally, the GM cannot spend additional Fear to spotlight an adversary until you or another player either fails a roll or succeeds with Fear.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
SCOURGE
Grim

SCOURGE

Foundation

SPELLCAST TRAIT: Strength

The Blood Price: If you would mark an Armor Slot to reduce incoming damage by one threshold, you can instead forgo the damage reduction, mark the Armor Slot, and make a Spellcast Reaction Roll against their Difficulty. On a success, you deal d8 magic damage to them, using your Proficiency.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
SCOURGE
Grim

SCOURGE

Specialization

Shuddering Strike: When you successfully deal Major damage or higher to an adversary, you can mark a Stress to temporarily Shudder them as well as any adversaries within Very Close range of them. While Shuddered, they suffer an additional 1d6 physical damage from the next successful attack made against them. If any adversaries affected by Shudder are also Branded, the additional damage dealt to them increases to 1d8.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon
SCOURGE
Grim

SCOURGE

Mastery

Avatar of Wrath: Once per long rest, you can enter into a wrathful state. This transformation lasts until the current scene ends, you take Severe damage or higher, or you make a Death Move. Whilst transformed, you gain the following benefits: - Your "Blood Price" feature can be used once without expending an Armor Slot. - Your “Shuddering Strike” feature’s damage die increases to 1d10. Branded and Shuddered adversaries take 1d12 instead. - You have advantage on all attack rolls.
Terrible Fate: Whenever you make an attack roll with advantage, you critically succeed if the advantage die matches the result of your Fear die.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.