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Glacial Rimeback

Adversaries Designed by Hendo • Art by Marcus Hii

Adversary overview

A hulking, icy lizard with slitted eyes scanning for its next place of rest.

The Rimeback is a heavy beast of ice that spends weeks hibernating in snowdrifts, absorbing latent energy to feed itself. It can travel great distances without rest and is covered in scale-like protrusions of ice.

Stat block

Tier
1
Type
Bruiser
Difficulty
14
HP
6
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rimeclaws
Range: Melee
Damage: 1d10+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Iceborne

    When the Rimeback is struck with fire it is Vulnerable until you mark a Fear to clear the condition. Additionally, The Rimeback cannot use Hibernation in the presence of fire.

Actions

  • Trample
    stress 1

    Mark a Stress to make an attack against all targets in the Rimeback’s path when they move. Targets the Rimeback succeeds against take 2d8 physical damage

  • Hibernation
    fear 2

    Spend 2 Fear to regain vitality and Gain 1d4 Hit Points.

Reactions

—

Evolutions

—

Motives & tactics

Return to Nest Trample

Experiences

  • Ice Walker +3
  • Beast +2

Glacial Rimeback

Tier 1 bruiser

A hulking, icy lizard with slitted eyes scanning for its next place of rest.

Motives & Tactics: Return to Nest, Trample

Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 6

ATK: +2 | Rimeclaws: Melee | 1d10+2 Physical

Experience: Ice Walker +3, Beast +2

HP:

STRESS:

Features

Iceborne - Passive: When the Rimeback is struck with fire it is Vulnerable until you mark a Fear to clear the condition. Additionally, The Rimeback cannot use Hibernation in the presence of fire.
Trample - Action: Mark a Stress to make an attack against all targets in the Rimeback’s path when they move. Targets the Rimeback succeeds against take 2d8 physical damage
Hibernation - Action: Spend 2 Fear to regain vitality and Gain 1d4 Hit Points.

Discussion

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