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Domain overview

Shield is the domain of personal protection. Where Valor focuses on outward acts to protect others, the Shield domain focuses inward to defend itself. Those who follow the Shield domain may be lone wolves who don’t wish to rely on anyone. Or they may be dedicated defenders who hone their strength to stand between their friends and danger.

Mechanically, Shield domain cards are designed to stack with copies of themselves. The more of each type of card is in your loadout, the greater its benefit will be. The player can experiment with different stacks to optimize their playstyle.

Some cards also allow the hero to return part of a stack to the vault in exchange for a greater immediate benefit. The player can choose whether to weaken themselves overall in order to protect themselves in the short term.

Domain card index

0 results
Level Type Name Feature Recall
1 Ability Fast Recovery
When you take short rest, whichever downtime moves you take restore 1 additonal point beyond what they would have.

When you take short rest, whichever downtime moves you take restore 1 additonal point beyond what they would have.

2
1 Ability Footwork 1
Increase your evasion by the number of Footwork cards in your stack.

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
1 Ability Fortification 1
Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
2 Ability Footwork 2
Increase your evasion by the number of Footwork cards in your stack.

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
2 Ability Fortification 2
Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
3 Ability Armor Adaptation 1
Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

This only affects armor penalties, not shield penalties.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
3 Ability Core Strength 1
Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
4 Ability Shield Wield 1
You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

If there are two Shield Wield cards in your stack, increase the weapon die of your shield by one step.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
4 Ability Toughness
Increase your hit points by 2 while this card is in your loadout.

Increase your hit points by 2 while this card is in your loadout.

Whe this card is returned to your vault, reduce your hit points by two and clear two marked hit points. (This can only be done once during a rest.)

3
5 Ability Footwork 3
Increase your evasion by the number of Footwork cards in your stack.

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
5 Ability Fortification 3
Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
6 Ability Core Strength 2
Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
6 Ability Shield Wield 2
You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

If there are two Shield Wield cards in your stack, increase the weapon die of your shield by one step.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
7 Ability Armor Adaptation 2
Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

This only affects armor penalties, not shield penalties.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
7 Ability Shield-touched
When 4 or more of the domain cards in your loadout are from the Shield domain, gain the following be…

When 4 or more of the domain cards in your loadout are from the Shield domain, gain the following benefits:

  • Add the number of Shield cards in your loadout to your damage thresholds
1
8 Ability Footwork 4
Increase your evasion by the number of Footwork cards in your stack.

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
8 Ability Fortification 4
Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
9 Ability Core Strength 3
Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

1
9 Ability Regeneration
During each rest, clear two hit points.

During each rest, clear two hit points.

1
10 Ability Diamond Soul
As long as you are aware of it, you are immune to conditions imposed by any attack.

As long as you are aware of it, you are immune to conditions imposed by any attack.

4
10 Ability Iron Body
Automically reduce the severity of an attack by one level after damage has been calculated.

Automically reduce the severity of an attack by one level after damage has been calculated. Armor slots can be spent afterwards as normal.

4

Domain cards

1

2
Ability

Fast Recovery

When you take short rest, whichever downtime moves you take restore 1 additonal point beyond what they would have.

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1

1
Ability

Footwork 1

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

1

1
Ability

Fortification 1

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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2

1
Ability

Footwork 2

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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2

1
Ability

Fortification 2

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

3

1
Ability

Armor Adaptation 1

Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

This only affects armor penalties, not shield penalties.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

3

1
Ability

Core Strength 1

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

4

1
Ability

Shield Wield 1

You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

If there are two Shield Wield cards in your stack, increase the weapon die of your shield by one step.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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4

3
Ability

Toughness

Increase your hit points by 2 while this card is in your loadout.

Whe this card is returned to your vault, reduce your hit points by two and clear two marked hit points. (This can only be done once during a rest.)

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5

1
Ability

Footwork 3

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

5

1
Ability

Fortification 3

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

6

1
Ability

Core Strength 2

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

6

1
Ability

Shield Wield 2

You can wield a shield as your primary weapon (in addition to whatever you choose to wield in your offhand).

If there are two Shield Wield cards in your stack, increase the weapon die of your shield by one step.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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7

1
Ability

Armor Adaptation 2

Reduce all penalties from your armor by 1 for every Armor Adaptation card in your stack.

This only affects armor penalties, not shield penalties.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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7

1
Ability

Shield-touched

When 4 or more of the domain cards in your loadout are from the Shield domain, gain the following benefits:

  • Add the number of Shield cards in your loadout to your damage thresholds
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8

1
Ability

Footwork 4

Increase your evasion by the number of Footwork cards in your stack.

Whenever you would mark Stress, you can choose to send the top Footwork card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

8

1
Ability

Fortification 4

Increase your damage thresholds by 2, 4, 6, or 8 based on the number of Fortification cards in your stack.

Whenever you would mark an armor slot, you can choose to send the top Fortification card from your stack to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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Card Backing

9

1
Ability

Core Strength 3

Increase any roll to end a condition on yourself by the number of Core Strength cards in your stack.

Whenever you would mark Hit Points, you can choose to send a Core Strength card to your vault instead.

Shield domain cards in the same group can stack in the same slot in your loadout. When swapping in a card from the vault, an entire stack can be swapped together.

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9

1
Ability

Regeneration

During each rest, clear two hit points.

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10

4
Ability

Diamond Soul

As long as you are aware of it, you are immune to conditions imposed by any attack.

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10

4
Ability

Iron Body

Automically reduce the severity of an attack by one level after damage has been calculated. Armor slots can be spent afterwards as normal.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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