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Night Snake

Adversary overview

A huge jet black snake like creature, that slides silently through the Night of the Witherwild.

A night time hunting snake born of the Witherwild.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless

    The Night Snake can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Seductive Scent
    stress 1

    Mark a Stress to excrete a luminous sweet smelling gas into the air. All creatures within Close range must make an Instinct reaction role. On a failure they lose a hope and become vulnerable, on a success they mark a stress

  • Constrict & Crush
    fear 1

    Spend a fear to make an attack against a target in Very Close range. On a success, the target takes 2d8+4 physical damage and is Constricted until they succeed on a Strength or Agility check. While Constricted, the target is Restrained and takes 1d8 physical damage each time they take an Action roll.

Reactions

  • Momentum

    When the Night Snake makes a successful attack against a PC you gain a fear

Motives & tactics

Experiences

Night Snake

Tier 2 solo

A huge jet black snake like creature, that slides silently through the Night of the Witherwild.

Motives & Tactics: —

Difficulty: 15 | Thresholds: 13/26 | HP: 9 | Stress: 5

ATK: +4 | Bite: Melee | 2d10+4 Physical

Experience: —

HP:

STRESS:

Features

Relentless - Passive: The Night Snake can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Seductive Scent - Action: Mark a Stress to excrete a luminous sweet smelling gas into the air. All creatures within Close range must make an Instinct reaction role. On a failure they lose a hope and become vulnerable, on a success they mark a stress
Constrict & Crush - Action: Spend a fear to make an attack against a target in Very Close range. On a success, the target takes 2d8+4 physical damage and is Constricted until they succeed on a Strength or Agility check. While Constricted, the target is Restrained and takes 1d8 physical damage each time they take an Action roll.
Momentum - Reaction: When the Night Snake makes a successful attack against a PC you gain a fear

Discussion

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