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Terrorclaw

Adversary overview

A towering bipedal reptile with vicious claws and imposing horns.

Terrorclaw is a nightmare of tooth, horn, and muscle, a towering reptilian apex hunter that dominates its territory through sheer ferocity and unstoppable momentum. It moves with the confidence of a creature that knows nothing in its domain can challenge it for long, stalking prey with predatory patience before exploding into a frenzy of tearing claws and bone-crushing force. Every strike from the Terrorclaw feels overwhelming, battering through armor, shredding defenses, and forcing even seasoned warriors into panic as it relentlessly presses the attack. Its thick hide turns aside physical punishment, while its savage instincts keep it advancing without hesitation, feeding its own bloodlust each time it draws pain from its prey. A Terrorclaw does not merely kill intruders. It terrorizes them, drives them into exhaustion, and makes the land around it feel like a hunting ground from which escape is never certain.

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
10
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Very Close
Damage: 3d10+10
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless
    fear 3

    The Terrorclaw can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

  • Rend and Crush

    If a target damaged by the Terrorclaw doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress.

  • Crushing Blows

    When the Terrorclaw makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

  • Unyielding

    When the Terrorclaw makes a successful attack against a PC, you gain a Fear.

Actions

Reactions

Motives & tactics

Defend territory Hunt Scare Track

Experiences

  • Apex Predator +3

Terrorclaw

Tier 3 solo

A towering bipedal reptile with vicious claws and imposing horns.

Motives & Tactics: Defend territory, Hunt, Scare, Track

Difficulty: 17 | Thresholds: 20/35 | HP: 10 | Stress: 6

ATK: +3 | Claws: Very Close | 3d10+10 Physical

Experience: Apex Predator +3

HP:

STRESS:

Features

Relentless - Passive: The Terrorclaw can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Rend and Crush - Passive: If a target damaged by the Terrorclaw doesn’t mark an Armor Slot to reduce the damage, they must mark a Stress.
Crushing Blows - Passive: When the Terrorclaw makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Unyielding - Passive: When the Terrorclaw makes a successful attack against a PC, you gain a Fear.

Discussion

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