Ore Creature
A hulking figure made (mostly) of unrefined ores.
Motives & Tactics: Overwhelm, Cleave, Topple
A hulking figure made (mostly) of unrefined ores.
The petrified head of an unknown infernis, grafted through unknown means to a construct of stone. Found in the hallways of Hollow Base.
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
When the Ore Creature makes a successful attack, the target must mark an armor slot without receiving its benefits. (They can still use more armor to reduce the damage.) If they can't mark an armor slot, they must mark an additional HP.
An attack that would move the Ore Creature moves them two fewer ranges. (For example, Far becomes Very Close.) When the Ore Creature takes physical damage, reduce it by 5.
When the Ore Creature marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.
When the Ore Creature marks its last HP, replace it with the Ore Devil and immediately spotlight it.
Tier 2 solo
A hulking figure made (mostly) of unrefined ores.
Motives & Tactics: Overwhelm, Cleave, Topple
Difficulty: 15 | Thresholds: 13/22 | HP: 7 | Stress: 5
ATK: +3 | Greatsword: Very Close | 2d12+3 Physical
Experience: —
HP:
STRESS:
A hulking figure made (mostly) of unrefined ores.
Motives & Tactics: Overwhelm, Cleave, Topple
The petrified head of an unknown infernis, grafted through unknown means to a construct of stone. Found in the hallways of Hollow Base.
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.