Illusionary Origin
Spell trait: InstinctPlay the Illusionary Origin if you want to manifest fantastical imagination into reality.
Major Illusion: The illusion you create from your Minor Illusion feature is now convincing to anyone, regardless of range. Additionally, it can now be up to three times your size, and you can mark any number of Stress to add an audio, olfactory, or tactile stimulus to the illusion you create. Each Stress you mark adds an additional stimulus.
Dreamscape: Make a Spellcast Roll (15). Once per long rest on a success, choose a point within Very Far range and create a Dreamscape, a disorienting field of light and color that expands to Close range of the chosen point. Any adversary that ends its turn within the Dreamscape must make a Reaction Roll (14). On a failure, the creature marks a Stress and is temporarily Stunned. While Stunned, the target can’t use reactions and can’t take any other actions until they clear this condition. The Dreamscape fades away at the end of the scene.
Perfect Illusion: You no longer need to mark Stress to add stimuli to illusions per your Major Illusion feature. Additionally, the range in which you can create a Minor Illusion expands to Far range
Shatter Psyche: When you have a Minor Illusion active, you can make a Spellcast roll against an adversary within Melee range of the illusion. On a success, spend any number of Hope to force the target to mark Stress equal to 1 + the number of Hope you spent. If you do this, the illusion vanishes.
