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Depth Snake

Adversaries Designed by LedoMovuct • Art by Alekzander Zagorulko

Adversary overview

A long serpent that ambushes its prey.

Stat block

Tier
1
Type
Skulk
Difficulty
14
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
10
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fangs
Range: Melee
Damage: 1d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Acidic Bile

    When the Snake makes a successful Fangs attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.

  • Depth Hive Mind

    These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds.
    If they are cut from it, they fall to their basest instincts.

Actions

  • Spitter
    fear 1

    Spend a Fear to make an attack against all targets in front of the Snake within Close range. On a success, all targets take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.

  • Carry away
    stress 1

    Mark a Stress to make an attack against a target within Melee Range. On a success, the target is Restrained and is moved together with the Depth Snake within Close range.

Reactions

Motives & tactics

Ambush Camouflage Feed

Experiences

Depth Snake

Tier 1 skulk

A long serpent that ambushes its prey.

Motives & Tactics: Ambush, Camouflage, Feed

Difficulty: 14 | Thresholds: 6 / 10 | HP: 3 | Stress: 3

ATK: +2 | Fangs: Melee | 1d6+2 Physical

Experience:

HP:

Stress:

Features

Acidic Bile – Passive: When the Snake makes a successful Fangs attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can't mark an Armor Slot, they must mark an additional HP.

Spitter – Action: Spend a Fear to make an attack against all targets in front of the Snake within Close range. On a success, all targets take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.

Carry away – Action: Mark a Stress to make an attack against a target within Melee Range. On a success, the target is Restrained and is moved together with the Depth Snake within Close range.

Depth Hive Mind – Passive: These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.

Discussion

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