Necromancer
About this class
Rewrite the laws of life and death, blur the line between the living and undead, embrace this forbidden power, become a necromancer, become a master of undeath.
Domains
Starting stats
Hope feature
Class features
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There is no escape
spend a hope to make a spellcast roll against a group of adversaries within very far range. Any adversaries you succeed against are restrained until they a forced to mark a health or stress.
-
Nightmare fuel
whenever you make a duality roll, instead of rolling you can mark 1 hp and 1 stress to guarantee a success with fear, or 2 hp and 2 stress to guarantee a success with hope.
Class items
- Jeweled skull, decaying animal trophy, broken soul stone
Character questions
Background prompts
- What near death experience, for yourself or a loved one, caused you to seek out the forbidden secrets of undeath.
Connection prompts
Subclass cards
Printable via header menu
Eternal Commander
Foundation
SPELLCAST TRAIT: Instinct
Undead army: Target a number of dead bodies equal to 2 times your tier and make a spellcast roll(10). On a success mark a hp to raise them as undead soldiers. You choose if they are skeletons, zombies, spectres or animated armour. You can have a maximum number of soldiers equal to 2 times your tier.
Slaughter them: Spend one hope to make a spellcast roll, you spotlight a number of soldiers equal to your spellcast trait. When the soldiers attack, compare the initial spellcast roll against each of the targets difficulty to determine if the attack hits that target, if multiple servants hit the same target combine the damage dice. If the initial roll was a failure against all targets or a roll with fear, pass the turn to the GM.
Eternal Commander
Specialization
Rank and File: Skeleton soldiers gain the benefits of your dread domain cards. Zombie soldiers gain the benefits of your blood domain cards and can mark hp/stress instead of you whenever you would cause yourself to mark a hp/stress. Spectre and animated armour soldiers get resistance to magic and physical damage respectively. You can now have a maximum number of soldiers equal to 3 times your tier.
Eternal Commander
Mastery
From life to death: when you use your "undead army" foundation feature, you can instead mark 2 hp to raise the undead soldiers without needing to target any dead bodies. You can now have a maximum number of soldiers equal to 4 times your tier. The number of soldiers you can spotlight at once increases to 2 times your spellcast trait.
Abomination
Foundation
SPELLCAST TRAIT: Instinct
Friend: You have an customisable abomination, choose one starter frame for your abomination. It follows you by your side unless you tell it otherwise. You can add parts to your abomination by harvesting them from slain adversaries, represent this by selecting matching options in the abomination sheet, including any abilities the parts have. When you level up your character choose a level up option for you abomination. When you abomination marks it's last hp, it falls limp and unconscious until you take a rest and use a downtime action to clear it's hp.
Abomination
Specialization
Unleashed Potential: your abomination shares any benefits your domain cards grant you, and can activate their effects. Unlocks the specialisation level up options on the necromancer abomination sheet.
Fearful Presence: when a adversary marks hp while within a close range of your abomination they also mark stress equal to the hp marked, if this causes them to mark a hp the effect doesn't trigger again.
Abomination
Mastery
Eye for an eye: you can spend any number of hope to cause your abomination to mark that much hp, all adversaries within very close range mark the same amount of hp, doubled if this marked your abominations last hp. For each adversary this reduces to 0hp, clear one hp from your abomination.
Perfect Build: Immediately choose any two parts or abilities to add to your abomination.
Litchdom
Foundation
SPELLCAST TRAIT: Knowledge
Price of Power: Permanently mark one hp, this cannot be cleared by any means except your subclasses mastery feature, additionally whenever you gain permanent hp also permanently mark one hp.
Minor Phylactery: You have a minor phylactery, while it has more than 0hp and is within a very far range of you, you clear all marked hp when you would be forced to mark your last hp, this can happen only once per scene. If it would happen a another time in that scene, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, you then clear all marked hp and the phylactery marks 1hp. If you and your phylactery both have 0hp unmarked, you must pick a death move, if you pick avoid death the scar is guaranteed. You can restore hp to your phylactery during a rest or long rest. Describe how you become more, and more undead each time this happens.
Litchdom
Specialization
Forbidden Knowledge: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. Immediately gain one domain card.
Major phylactery: Upgrade your minor phylactery to a major phylactery, it has higher thresholds and can activate while out of range if it's on the same plane of existence.
Litchdom
Mastery
True Phylactery: Upgrade your major phylactery to a true phylactery. It has even higher thresholds and works across any distance or plane of existence. Additionally it can be used twice per scene, and it clears 1 hp automatically every 2 scenes.
Curse Unbound: clear all but one of your permanently marked health. Price of power no longer causes marked hp when you gain hp.
Mastery of the Forbidden Arts: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. If you pick the same domain you picked for your specialization feature, you can pick cards of your level or lower. Immediately gain one domain card.
Necromancer
Rewrite the laws of life and death, blur the line between the living and undead, embrace this forbidden power, become a necromancer, become a master of undeath.
Domains
Dread + Blood
Starting Evasion
10
Starting Hit Points
6
Class Items
- • Jeweled skull, decaying animal trophy, broken soul stone
Necromancer’s Hope Feature
Exchange of life and death : Spend 3 hope to swap one willing target's marked hp, with a willing target's marked stress; within close range. The first target clears all marked hp, then marks an amount equal to the second targets original marked stress. The second target clears all marked stress then marks an amount equal to the first targets original marked hp. The same target can be selected twice, you can be a target.
Class Features
There is no escape
spend a hope to make a spellcast roll against a group of adversaries within very far range. Any adversaries you succeed against are restrained until they a forced to mark a health or stress.
Nightmare fuel
whenever you make a duality roll, instead of rolling you can mark 1 hp and 1 stress to guarantee a success with fear, or 2 hp and 2 stress to guarantee a success with hope.
Necromancer Subclasses
Choose either the Eternal Commander or Abomination subclass.
Eternal Commander
Raise an army of undead soldiers to swarm your adversaries, and add them to your ranks. (Take the necromancer undead army sheet)
Spellcast Trait
Instinct
Foundation Features
Undead army: Target a number of dead bodies equal to 2 times your tier and make a spellcast roll(10). On a success mark a hp to raise them as undead soldiers. You choose if they are skeletons, zombies, spectres or animated armour. You can have a maximum number of soldiers equal to 2 times your tier.
Slaughter them: Spend one hope to make a spellcast roll, you spotlight a number of soldiers equal to your spellcast trait. When the soldiers attack, compare the initial spellcast roll against each of the targets difficulty to determine if the attack hits that target, if multiple servants hit the same target combine the damage dice. If the initial roll was a failure against all targets or a roll with fear, pass the turn to the GM.
Specialization Feature
Rank and File: Skeleton soldiers gain the benefits of your dread domain cards. Zombie soldiers gain the benefits of your blood domain cards and can mark hp/stress instead of you whenever you would cause yourself to mark a hp/stress. Spectre and animated armour soldiers get resistance to magic and physical damage respectively. You can now have a maximum number of soldiers equal to 3 times your tier.
Mastery Feature
From life to death: when you use your "undead army" foundation feature, you can instead mark 2 hp to raise the undead soldiers without needing to target any dead bodies. You can now have a maximum number of soldiers equal to 4 times your tier. The number of soldiers you can spotlight at once increases to 2 times your spellcast trait.
Abomination
Stitch together an abomination of slayn foes to create your perfect battle companion. (Take the necromancer abomination sheet)
Spellcast Trait
Instinct
Foundation Features
Friend: You have an customisable abomination, choose one starter frame for your abomination. It follows you by your side unless you tell it otherwise. You can add parts to your abomination by harvesting them from slain adversaries, represent this by selecting matching options in the abomination sheet, including any abilities the parts have. When you level up your character choose a level up option for you abomination. When you abomination marks it's last hp, it falls limp and unconscious until you take a rest and use a downtime action to clear it's hp.
Specialization Feature
Unleashed Potential: your abomination shares any benefits your domain cards grant you, and can activate their effects. Unlocks the specialisation level up options on the necromancer abomination sheet.
Fearful Presence: when a adversary marks hp while within a close range of your abomination they also mark stress equal to the hp marked, if this causes them to mark a hp the effect doesn't trigger again.
Mastery Feature
Eye for an eye: you can spend any number of hope to cause your abomination to mark that much hp, all adversaries within very close range mark the same amount of hp, doubled if this marked your abominations last hp. For each adversary this reduces to 0hp, clear one hp from your abomination.
Perfect Build: Immediately choose any two parts or abilities to add to your abomination.
Background Questions
Answer any of the following, or create your own.
- • What near death experience, for yourself or a loved one, caused you to seek out the forbidden secrets of undeath.
Connections
Ask one of the following, or improvise.
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Discussion
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