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Scorchscale Ravener

Adversary overview

A massive, reptilian creature with scales like molten rock, radiating immense heat and leaving a trail of ash and cinders in its wake.

These scaled monstrosities were once forest drakes, corrupted by the Reaper’s twisted flame. Now their hides shimmer like molten metal, their breath reeks of scorched earth, and their eyes gleam with ember-light madness. Fire doesn’t hurt them, it lives inside them.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
10
Stress
6
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
21
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Searing Bite
Range: Melee
Damage: 3d10+5
Attack Mod: +7
Damage Type: Magical

Features

Passives

  • Relentless (3)

    The Ravener can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

  • Enraged Scales

    While the Ravener has 5 or more marked HP, its "Molten Retribution" deals 2d10 direct magic damage.

  • Firewalker

    The Ravener can move through non-magical fire and lava as if it were harmless.

  • Incandescent Aura

    When you spotlight the Ravener, all creatures within Melee must mark a Stress or become temporarily Vulnerable. Flammable objects within Melee range ignite.

Actions

  • Tail Whip

    Make an attack against a target within Very Close range. On a success, deal 2d8+3 physical damage. If the attack hits, the target must succeed on a Strength Reaction Roll (15) or become temporarily Vulnerable as it is knocked off its feet.

  • Flame Breath
    fear 1

    Spend a Fear to exhale a line of fire at all targets in front of the Ravener within Far range. All targets must make an Agility Reaction Roll (15). Targets who fail take 4d8+5 direct magic damage. Targets who succeed take half damage.

Reactions

  • Molten Retribution

    When a creature hits the Ravener with a Melee attack, they take 1d10 direct magic damage.

Motives & tactics

Consume and intimidate. Protect territory and burn all that stands in its path. Lash out when wounded.

Experiences

  • Initimidation +3
  • Tracker +2

Scorchscale Ravener

Tier 3 solo

A massive, reptilian creature with scales like molten rock, radiating immense heat and leaving a trail of ash and cinders in its wake.

Motives & Tactics: Consume and intimidate. Protect territory and burn all that stands in its path. Lash out when wounded.

Difficulty: 18 | Thresholds: 21/40 | HP: 10 | Stress: 6

ATK: +7 | Searing Bite: Melee | 3d10+5 Magical

Experience: Initimidation +3, Tracker +2

HP:

STRESS:

Features

Relentless (3) - Passive: The Ravener can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Enraged Scales - Passive: While the Ravener has 5 or more marked HP, its "Molten Retribution" deals 2d10 direct magic damage.
Firewalker - Passive: The Ravener can move through non-magical fire and lava as if it were harmless.
Incandescent Aura - Passive: When you spotlight the Ravener, all creatures within Melee must mark a Stress or become temporarily Vulnerable. Flammable objects within Melee range ignite.
Tail Whip - Action: Make an attack against a target within Very Close range. On a success, deal 2d8+3 physical damage. If the attack hits, the target must succeed on a Strength Reaction Roll (15) or become temporarily Vulnerable as it is knocked off its feet.
Flame Breath - Action: Spend a Fear to exhale a line of fire at all targets in front of the Ravener within Far range. All targets must make an Agility Reaction Roll (15). Targets who fail take 4d8+5 direct magic damage. Targets who succeed take half damage.
Molten Retribution - Reaction: When a creature hits the Ravener with a Melee attack, they take 1d10 direct magic damage.

Discussion

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