The Emberwrought Reaper
Designed by
Adversary overview
A massive, fiery elemental entity wielding a gigantic scythe, constantly shedding ash and embers.
The Emberwrought Reaper is no ordinary undead. It is a spirit born from famine and flame, a personification of the land’s suffering. Legends claim that when too much is taken from the earth without offering anything in return, the Reaper rises to claim its due — a harvest of souls.
The Reaper’s body glows with molten fire, its scythe forged from cinders, its aura searing the air itself. Unlike a mindless beast, it speaks with grim purpose, always demanding payment. When summoned, it cannot be bargained with — only defeated or appeased.
Stat block
Standard attack
Features
Passives
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Relentless (3)
The Emberwrought Reaper can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
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Arcane Form
The Emberwrought Reaper is resistant to magic damage.
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Harvest Aura
When a PC rolls a failure with Fear while within Very Close range of this adversary, they lose a Hope.
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Unyeilding Elementalfear 1
Unyielding Elemental - Reaction: Spend 1 Fear to immediately end one condition or spell effect currently affecting the Emberwrought Reaper and clear 3 Stress.
Actions
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Sear the Soilstress 1
Mark 1 Stress to target a point within Far range. A Close area around that point erupts in flames. All targets in that area must make an Agility Reaction Roll (16). Targets who fail take 3d12+6 magic damage. Targets who succeed take half damage.
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Choking Dustfear 1
Spend 1 Fear to fling ash into the air. All targets within Close range must succeed on a Strength Reaction Roll (16) or gain Disadvantage on their next action roll.
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Reap the Weakstress 1
Mark 1 Stress to teleport to Melee range of a target who has marked half or more of the HP. The Reaper immediately makes a Molten Scythe attack against them.
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Subterranean Advance
The Emberwrought Reaper moves up to Far range. Until the Reaper acts again, it is Hidden unless a PC succeeds on an Instinct roll (Difficulty 15) to track its subterranean movement.
Reactions
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Reap and Sowfear 2
When the Emberwrought Reaper defeats a creature, Spend 2 Fear to immediately make an attack against a target within Far range. On a success, the target takes 3d10+4 magic damage and must mark a Stress.
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Rise From Ashstress 2
When the Reaper becomes Restrained or Vulnerable, Mark 2 Stress to clear all conditions. The Reaper immediately teleports up to Far range in a fiery burst. All creatures within Very Close range of the new location must make an Agility Reaction Roll (16). Targets who fail take 2d8 magic damage and are knocked back to Close range, becoming Vulnerable until they next act.
Motives & tactics
Experiences
- Intimidation +3
- Tremorsense +3
The Emberwrought Reaper
Tier 4 solo
A massive, fiery elemental entity wielding a gigantic scythe, constantly shedding ash and embers.
Motives & Tactics: Harvest the living. Incinerate. Sow death. Maintain control.
Difficulty: 20 | Thresholds: 35/70 | HP: 11 | Stress: 6
ATK: +9 | Molten Scythe: Melee | 4d12+4 Magical
Experience: Intimidation +3, Tremorsense +3
HP:
STRESS:
Features
The Emberwrought Reaper
The Emberwrought Reaper is no ordinary undead. It is a spirit born from famine and flame, a personification of the land’s suffering. Legends claim that when too much is taken from the earth without offering anything in return, the Reaper rises to claim its due — a harvest of souls.
The Reaper’s body glows with molten fire, its scythe forged from cinders, its aura searing the air itself. Unlike a mindless beast, it speaks with grim purpose, always demanding payment. When summoned, it cannot be bargained with — only defeated or appeased.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Emberwrought Reaper Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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