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Chatacabra

Adversaries Designed by Iceydragon25 • Art by Capcom

Adversary overview

An Amphibian that coats its arms in rocks.

The Catacabra is an Amphibian that has a large tongue with sticky saliva. It uses that saliva to coat its arms in rock and ore. It’s large leaps leave ditches in the ground.

Stat block

Tier
1
Type
Solo
Difficulty
12
HP
10
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Forearms
Range: Very Close
Damage: 1d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Tongue Slash
    fear 1

    Spend 1 Fear: The Chatacabra can make a standard attack at any target in Close range, or two adjacent targets within Close range.

  • Leaping Strike
    stress 1

    Mark 1 Stress: The Chatacabra leaps into the air and slams down upon a target and any other targets within Very Close range. All targets must make an Agility Reaction Roll or be knocked over and take 1d12+2 physical damage.

Reactions

Motives & tactics

Lash Protect Territory Cover Forelegs

Experiences

  • Climber +2
  • Stamping Tantrum +2

Chatacabra

Tier 1 solo

An Amphibian that coats its arms in rocks.

Motives & Tactics: Lash, Protect Territory, Cover Forelegs

Difficulty: 12 | Thresholds: 9/15 | HP: 10 | Stress: 4

ATK: +2 | Forearms: Very Close | 1d10+4 Physical

Experience: Climber +2, Stamping Tantrum +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Tongue Slash - Action: Spend 1 Fear: The Chatacabra can make a standard attack at any target in Close range, or two adjacent targets within Close range.
Leaping Strike - Action: Mark 1 Stress: The Chatacabra leaps into the air and slams down upon a target and any other targets within Very Close range. All targets must make an Agility Reaction Roll or be knocked over and take 1d12+2 physical damage.

Discussion

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