Vanguard
Lead the charge into the fray and inspire your allies from the front lines
Lead the Charge: When you fail an Agility roll to move to Far range you may reroll both of your Duality Dice.
Eager for a Fight: The first time in a scene where you are forced to Mark one or more Hit Points from an Attack. Choose to either Gain a Hope or Clear a Stress.
Burst of Inspiration: Mark a Stress to increase the Range of your Banner effects to Far. This boost lasts until you take Severe damage or until the combat scene ends.
Dauntless: Gain 2 Stress slots.
Cry Havoc: Once per long rest you can unleash a rousing war cry. All allies within Far Range gain 3 Hope. Additionally, all allies have advantage on Action Rolls and Reaction Roll until the GM spends 2 Fear to cancel this effect.