Goblin Grinmaw
A scarred, sinewy goblin with jagged armor pieces and a bone.
Motives & Tactics: Ambush, Wound, Withdraw
Designed by
A scarred, sinewy goblin with jagged armor pieces and a bone.
Quick on their feet and focused on ambushing their adversaries, Goblin Grimjaws are not to be messed with.
While Hidden, make an attack against a target within Very Close range. On a success, deal 2d8+3 physical damage.
Become Hidden until after the Goblin Grimjaw’s next attack. Attacks made while Hidden from this feature have advantage.
When a PC within Melee range makes a successful attack against the Goblin Grimjaw, mark a Stress to have the Goblin move to Close range.
Tier 2 skulk
A scarred, sinewy goblin with jagged armor pieces and a bone.
Motives & Tactics: Ambush, Wound, Withdraw
Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4
ATK: +4 | Short Sword: Very Close | 2d6+3 Physical
Experience: —
HP:
STRESS:
A scarred, sinewy goblin with jagged armor pieces and a bone.
Motives & Tactics: Ambush, Wound, Withdraw
Quick on their feet and focused on ambushing their adversaries, Goblin Grimjaws are not to be messed with.
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No subclasses available.
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