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Goblin Grinmaw

Adversaries Designed by Alan Mehanna

Adversary overview

A scarred, sinewy goblin with jagged armor pieces and a bone.

Quick on their feet and focused on ambushing their adversaries, Goblin Grimjaws are not to be messed with.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Short Sword
Range: Very Close
Damage: 2d6+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Ambush

    While Hidden, make an attack against a target within Very Close range. On a success, deal 2d8+3 physical damage.

Actions

  • Out of Sight

    Become Hidden until after the Goblin Grimjaw’s next attack. Attacks made while Hidden from this feature have advantage.

Reactions

  • Too Slow

    When a PC within Melee range makes a successful attack against the Goblin Grimjaw, mark a Stress to have the Goblin move to Close range.

Motives & tactics

Ambush Wound Withdraw

Experiences

Goblin Grinmaw

Tier 2 skulk

A scarred, sinewy goblin with jagged armor pieces and a bone.

Motives & Tactics: Ambush, Wound, Withdraw

Difficulty: 13 | Thresholds: 8 / 18 | HP: 4 | Stress: 4

ATK: +4 | Short Sword: Very Close | 2d6+3 Physical

Experience:

HP:

Stress:

Features

Ambush – Passive: While Hidden, make an attack against a target within Very Close range. On a success, deal 2d8+3 physical damage.

Out of Sight – Action: Become Hidden until after the Goblin Grimjaw’s next attack. Attacks made while Hidden from this feature have advantage.

Too Slow – Reaction: When a PC within Melee range makes a successful attack against the Goblin Grimjaw, mark a Stress to have the Goblin move to Close range.

Discussion

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