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Quematrice

Adversaries Designed by Iceydragon25 • Art by Gaudium017

Adversary overview

A brute wyvern that uses ignitable oil to defend itself

The Quematrice is a brute wyvern covered in green scales and red marks. Its tail is coated in a ignitable oil that it sparks up with a large swipe of its tail.

Stat block

Tier
1
Type
Bruiser
Difficulty
13
HP
9
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Oiled Tail
Range: Melee
Damage: 1d12+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Side Slap
    stress 1

    Mark a Stress to make a standard attack against two targets within Melee range.

  • Ignited Swipe
    fear 1

    Spend a Fear: Make an attack against all targets in front of the Quematrice within Close range. Targets the Quematrice succeeds against take 2d6 physical damage and must make an Agility Reaction Roll or be Ignited until they succeed on an Agility Roll (15). While Ignited, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Clear Ignite Feed

Experiences

  • Territorial +2
  • Clever one +0

Quematrice

Tier 1 bruiser

A brute wyvern that uses ignitable oil to defend itself

Motives & Tactics: Clear, Ignite, Feed

Difficulty: 13 | Thresholds: 8/16 | HP: 9 | Stress: 4

ATK: +2 | Oiled Tail: Melee | 1d12+2 Physical

Experience: Territorial +2, Clever one +0

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Side Slap - Action: Mark a Stress to make a standard attack against two targets within Melee range.
Ignited Swipe - Action: Spend a Fear: Make an attack against all targets in front of the Quematrice within Close range. Targets the Quematrice succeeds against take 2d6 physical damage and must make an Agility Reaction Roll or be Ignited until they succeed on an Agility Roll (15). While Ignited, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Discussion

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