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Manacryst Scavengers

Adversaries Designed by yes • Art by daishin

Adversary overview

A seemingly mindless horde of fist sized flying insects which are unrecognizable from small rocks on the walls of caves when not active.

The Manacryst Scavengers are a group of flying insects made out of rock. They are attracted to magic and they will try to absorb any magic they see until their bodies start glowing, after which, they find their Matriarch to deposit the magic to feed her.

Stat block

Tier
1
Type
Horde
Difficulty
10
HP
6
Stress
3
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 1d12+2
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Horde (1d4+2)

    When the Scavengers have marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead.

  • Flying

    While flying, the Scavengers have a +2 bonus to their Difficulty.

  • Hidden In Plain Sight

    When the Scavengers are not active, they are indistinguishible from rocks of their surrouding area. They can only be detected by magical means.

Actions

  • Magic Eater

    Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks a Stress. Additionaly, the PC gets a -1 to their next Spellcast roll.

Reactions

Motives & tactics

Eat Magic Scatter Deposit Repeat

Experiences

  • Magic Detection +2

Manacryst Scavengers

Tier 1 horde (1/HP)

A seemingly mindless horde of fist sized flying insects which are unrecognizable from small rocks on the walls of caves when not active.

Motives & Tactics: Eat Magic, Scatter, Deposit, Repeat

Difficulty: 10 | Thresholds: 6/11 | HP: 6 | Stress: 3

ATK: -1 | Bite: Melee | 1d12+2 Physical

Experience: Magic Detection +2

HP:

STRESS:

Features

Horde (1d4+2) - Passive: When the Scavengers have marked half or more of their HP, their standard attack deals 1d4+2 physical damage instead.
Flying - Passive: While flying, the Scavengers have a +2 bonus to their Difficulty.
Hidden In Plain Sight - Passive: When the Scavengers are not active, they are indistinguishible from rocks of their surrouding area. They can only be detected by magical means.
Magic Eater - Action: Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks a Stress. Additionaly, the PC gets a -1 to their next Spellcast roll.

Discussion

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