Xinth
Weapons
Designed by
At a glance
Damage type: Magic
Trait
Presence
Range
Melee
Damage
d4 + d4
Burden
Two-Handed
Tier
Tier 2
Weapon slot
Primary
Damage type: Magic
Weapon feature
Block and Missiles
You can spend hope instead of marking armour points, when you do this you can make a reaction attack roll against an adversary within melee range, dealing d12 damage on a success. You can spend 1 hope to make an attack against all adversaries in front of you, that are within a close range, dealing d6 damage on a success.
About this weapon
The sixth and final of the nocturnal arms
Equipment
Xinth
Two-Handed
Primary
The sixth and final of the nocturnal arms
Block and Missiles
You can spend hope instead of marking armour points, when you do this you can make a reaction attack roll against an adversary within melee range, dealing d12 damage on a success. You can spend 1 hope to make an attack against all adversaries in front of you, that are within a close range, dealing d6 damage on a success.
Daggerheart Compatible. Daggerheart.com
Xinth
The sixth and final of the nocturnal arms
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Xinth Subclasses
No subclasses available.
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Background Questions
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Connections
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