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Battlemage

Classes Designed by Taloncheck • Art by (zix72 main class) (Stu Harrington Offensive study) (Rudi Indra A Defensive study)

About this class

As a battlemage you synergies body of martial and mind of magician to bring fear upon enemies and hope for beloveds.

Domains

Core domain
Blade
Core domain
Arcana

Starting stats

Evasion
11
Hit points
6

Hope feature

Lock in
Spend 3 hope, to make current duality roll with d20 as your hope and fear die.

Class features

  • Miraculous hands

    Your magic flows naturally through your fingertips, allowing you to imbue mundane objects with subtle magical effects. With a touch, you may create any small unharmful magical effect of your choice, such as causing an object to emit a soft glow, filling the cloth with a familiar scent, or making a blade hum with a resonant tone.

  • Enchanter

    Your martial training and arcane knowledge are inseparable. When you deal damage with a physical weapon, you may change its damage type to magical.

  • Lethal theurgy

    Your connection to magic sharpens every strike with arcane force. Whenever you roll any magical damage, add one additional die to the result based on your current Tier:
    Tier 1(level 1) D4
    Tier 2(level 2-4) D6
    Tier 3(level 5-7) D8
    Tier 4(level 8-10) D10

Class items

  • Heart shaped locket with picture of a close person or a broken dagger of a with sign of sworn enemy.

Character questions

Background prompts

  1. What are making you physically gifted and magically talanted?
  2. Who taught you or were you always this way?
  3. Why you chosee this life instead of any other?

Connection prompts

  1. What exploit I made to be respected by you?
  2. Who am I for you in your lifepath?
  3. Why do I make you to be better, than you were before?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.