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Offensive study • Defensive study

About these subclasses

These two subclasses manifest one of two primary usage of magic in battle
Offensive to controll and slaughter your enemies, you put your studies around who is infront of you. It is stressful duty so prepere your nervs and stress points
Defensive to support and protect your allies, you put your studies for who is behind you. It is hopeful job so do not fear to use them,but use it wissely
and for GM play around their lacking part in combats, but remember to spotlight their advantages

artists are
offensive study(Stu Harrington)
defensive study(Rudi Indra A)

Designed for class

Battlemage
Homebrew class
Battlemage
Offensive study

Offensive study

Spellcast Trait: Agility

Play offensive study, to harass enemies by bringing death to their life and hex unpon their last lifetime

Foundation

Attacking training: Add half of your tier to your attack rolls

Harassment: you can mark 1 stress to give disadvantage for target's current roll, within far range

Specialization

Turning magic point: When you rolled a maximum possible number on one of the damaging dice with magical damage type, mark 1 stress and roll additional dice of same type for additional damage.

Dangerous critic: When you roll critical success on you attack with magic damage, instead of additional damage from critical hit, make target vulnerable.

Mastery

Hyperfocus: Once per short rest you may mark 2 stress to gain the following benefits until your next short rest:
1) When swapping domain cards you may spend hope instead of marking stress, at the same cost
2) Choose one: +1 to proficiency, or add your spellcasting trait to the Difficulty of a reaction roll the spell causes the target to make.

Defensive study

Defensive study

Spellcast Trait: Strength

Play defensive study, to use your gifts to benefit yourself and close ones

Foundation

Protective training: Add your Tier to all of your damage thresholds

I got you: Spend 2 hope, to make target's current duality roll's hope die into d20

Specialization

Brittle Confidence: When somebody misses attack on you, you gain +1 to evasion, you can add evasion no more than your proficency, and if you get hit, you loose all of your evasion from Brittle confidence

Decisive Miracle: When you score a critical success, all allies withing close range clears one stress, if they cant clear stress, then they get one hope

Mastery

Hyperfixation: Once per short rest you may spend 2 hope to gain the following benefits until your next short rest:
1)When using Lock in or I got you, you may mark one stress instead of spending hope.
2)Choose one: add half of your proficency to evasion, or add your spellcating trait to severe damage threshold

Printable cards

Foundation / Specialization / Mastery
Blade domain icon Arcana domain icon
Offensive study
Battlemage

Offensive study

Foundation

SPELLCAST TRAIT: Agility

Attacking training: Add half of your tier to your attack rolls

Harassment: you can mark 1 stress to give disadvantage for target's current roll, within far range

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Arcana domain icon
Offensive study
Battlemage

Offensive study

Specialization

Turning magic point: When you rolled a maximum possible number on one of the damaging dice with magical damage type, mark 1 stress and roll additional dice of same type for additional damage.

Dangerous critic: When you roll critical success on you attack with magic damage, instead of additional damage from critical hit, make target vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Arcana domain icon
Offensive study
Battlemage

Offensive study

Mastery

Hyperfocus: Once per short rest you may mark 2 stress to gain the following benefits until your next short rest:
1) When swapping domain cards you may spend hope instead of marking stress, at the same cost
2) Choose one: +1 to proficiency, or add your spellcasting trait to the Difficulty of a reaction roll the spell causes the target to make.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Arcana domain icon
Defensive study
Battlemage

Defensive study

Foundation

SPELLCAST TRAIT: Strength

Protective training: Add your Tier to all of your damage thresholds

I got you: Spend 2 hope, to make target's current duality roll's hope die into d20

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Arcana domain icon
Defensive study
Battlemage

Defensive study

Specialization

Brittle Confidence: When somebody misses attack on you, you gain +1 to evasion, you can add evasion no more than your proficency, and if you get hit, you loose all of your evasion from Brittle confidence

Decisive Miracle: When you score a critical success, all allies withing close range clears one stress, if they cant clear stress, then they get one hope

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Blade domain icon Arcana domain icon
Defensive study
Battlemage

Defensive study

Mastery

Hyperfixation: Once per short rest you may spend 2 hope to gain the following benefits until your next short rest:
1)When using Lock in or I got you, you may mark one stress instead of spending hope.
2)Choose one: add half of your proficency to evasion, or add your spellcating trait to severe damage threshold

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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