Umbral Herald
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
Motives & Tactics: Crush, Eat, Play with Food
Designed by
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
The Herald critically succeeds on an attack if the result is a 19 or a 20.
When the Herald makes a successful standard attack, the target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Strength Roll (15).
Spend a Fear to make an attack against a target within Very Close Range. On a success the target takes 2d20+3 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and all targets within Close range lose a Hope.
Spend a Fear to make a guttural laugh. All targets within Close range must make a Presence Reaction Roll (14). Targets who fail
lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.
If the Herald has more than one target Restrained, mark a Stress to make an attack against a Restrained target with the other target. On a success, both targets deal their Major Threshold in damage to each other. If the attack critically succeeds, use the targets' Severe Threshold instead.
A PC that rolls with Fear within Very Close range of the Herald causes its grip to tighten. All targets Restrained by the Herald take 2d8+10 direct physical damage.
Tier 2 solo
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
Motives & Tactics: Crush, Eat, Play with Food
Difficulty: 16 | Thresholds: 13/25 | HP: 12 | Stress: 6
ATK: +4 | Fists: Very Close | 2d8+2 Physical
Experience: Handsy +3
HP:
STRESS:
A multi-limbed humanoid with a long tail and wide rictus of razor-sharp teeth
Motives & Tactics: Crush, Eat, Play with Food
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No subclasses available.
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