Conduit
About this class
The Conduit acts as a living vessel for the rawest forms of magical energy. By channeling the volatile forces of the realms directly through their bodies, they can unleash devastating torrents of arcane power or weave strands of radiant light to mend the wounded. This path is not for the faint of heart; to be a Conduit is to constantly balance on the razor’s edge between brilliance and burnout, managing the overwhelming flow that threatens to consume them as they reshape the battlefield.
Core Gameplay Loop: Their class feature, Vital Flow, allows them to mark a Stress after any successful Spellcast Roll to trigger a secondary effect: either Overload (deal bonus magic damage) or Restore (heal an ally). The goal is to cast reliable spells to trigger this feature frequently, turning every utility spell into a chance to damage or heal.
Domains
Arcana
Splendor
Starting stats
Hope feature
Class features
-
Vital Flow
You are a vessel of overwhelming power. When you succeed on a Spellcast Roll, you can mark a Stress to release the excess energy. Choose one:
Overload: Deal magic damage equal to your Proficiency to a target within Close range.
Restore:Clear 1 Hit Point on yourself or an ally within Close range.
Class items
- A cracked crystal pulsating with inner light or bandages concealing glowing runic scars
Character questions
Background prompts
- You didn't ask for this power; it forced its way in. What cataclysmic event cracked your soul open to the arcane flow?
- You once lost control of the energy channeling through you. Who was injured by your outburst, and why haven't they forgiven you?
- You seek a specific relic or location said to be able to stabilize your volatile condition. What is it, and where is it rumored to be?
Connection prompts
- Why are you the only person I trust to ground me when my magic becomes too much to handle?
- What glowing scar do you carry that was caused by one of my magical surges?
- I saved you from the brink of death using raw energy. How has that experience changed the way you look at me?
Subclass cards
Printable via header menu
The Reactor
Foundation
SPELLCAST TRAIT: Instinct
Controlled Instability: You embrace the volatility within. When you deal magic damage with a spell or feature, add your Instinct to the damage total.
The Reactor
Specialization
Arcing Current: Your excess energy seeks new paths. When you use your "Vital Flow" feature to Overload, you can choose one additional target within Close range.
The Reactor
Mastery
Pure Fusion: Once per long rest, you can spend 2 Hope to become pure energy. Until the end of the scene, you ignore resistance to magic damage and gain a 3 bonus to your damage rolls.
The Luminary
Foundation
SPELLCAST TRAIT: Presence
Comforting Glow: Your magic radiates warmth. When you roll with Hope on a Spellcast Roll, an ally within Close range can clear a Stress.
The Luminary
Specialization
Purifying Touch: Your healing energy cleanses the body. When you use your "Vital Flow" feature to Restore, the target also clears a temporary condition.
The Luminary
Mastery
Light's Intervention: You move at the speed of light to save the fallen. Once per long rest, when an ally within Far range would mark their last Hit Point, you can spend 3 Hope to teleport to their side and negate that damage.
Conduit
The Conduit acts as a living vessel for the rawest forms of magical energy. By channeling the volatile forces of the realms directly through their bodies, they can unleash devastating torrents of arcane power or weave strands of radiant light to mend the wounded. This path is not for the faint of heart; to be a Conduit is to constantly balance on the razor’s edge between brilliance and burnout, managing the overwhelming flow that threatens to consume them as they reshape the battlefield.
Core Gameplay Loop: Their class feature, Vital Flow, allows them to mark a Stress after any successful Spellcast Roll to trigger a secondary effect: either Overload (deal bonus magic damage) or Restore (heal an ally). The goal is to cast reliable spells to trigger this feature frequently, turning every utility spell into a chance to damage or heal.
Domains
Arcana + Splendor
Starting Evasion
10
Starting Hit Points
6
Class Items
- • A cracked crystal pulsating with inner light or bandages concealing glowing runic scars
Conduit’s Hope Feature
Ascendant Form : Spend 3 Hope to enter a state of pure energy. Until the end of the scene, you have resistance to magic damage. Additionally, whenever you roll dice for damage or healing with a spell, roll an additional die and drop the lowest result.
Class Features
Vital Flow
You are a vessel of overwhelming power. When you succeed on a Spellcast Roll, you can mark a Stress to release the excess energy. Choose one: Overload: Deal magic damage equal to your Proficiency to a target within Close range. Restore:Clear 1 Hit Point on yourself or an ally within Close range.
Conduit Subclasses
Choose either the The Reactor or The Luminary subclass.
The Reactor
Play the Reactor if you want to become a volatile engine of magic destruction.
Spellcast Trait
Instinct
Foundation Features
Controlled Instability: You embrace the volatility within. When you deal magic damage with a spell or feature, add your Instinct to the damage total.
Specialization Feature
Arcing Current: Your excess energy seeks new paths. When you use your "Vital Flow" feature to Overload, you can choose one additional target within Close range.
Mastery Feature
Pure Fusion: Once per long rest, you can spend 2 Hope to become pure energy. Until the end of the scene, you ignore resistance to magic damage and gain a 3 bonus to your damage rolls.
The Luminary
Play the Luminary if you want to become a radiant beacon of hope and protection for your allies.
Spellcast Trait
Presence
Foundation Features
Comforting Glow: Your magic radiates warmth. When you roll with Hope on a Spellcast Roll, an ally within Close range can clear a Stress.
Specialization Feature
Purifying Touch: Your healing energy cleanses the body. When you use your "Vital Flow" feature to Restore, the target also clears a temporary condition.
Mastery Feature
Light's Intervention: You move at the speed of light to save the fallen. Once per long rest, when an ally within Far range would mark their last Hit Point, you can spend 3 Hope to teleport to their side and negate that damage.
Background Questions
Answer any of the following, or create your own.
- • You didn't ask for this power; it forced its way in. What cataclysmic event cracked your soul open to the arcane flow?
- • You once lost control of the energy channeling through you. Who was injured by your outburst, and why haven't they forgiven you?
- • You seek a specific relic or location said to be able to stabilize your volatile condition. What is it, and where is it rumored to be?
Connections
Ask one of the following, or improvise.
- • Why are you the only person I trust to ground me when my magic becomes too much to handle?
- • What glowing scar do you carry that was caused by one of my magical surges?
- • I saved you from the brink of death using raw energy. How has that experience changed the way you look at me?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.