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Sporefiend

Adversaries Designed by Alex King • Art by Gemini

Adversary overview

A grotesque amalgamation of fungal stalks, twitching limbs, and pulsing spore sacs.

A grotesque amalgamation of fungal stalks, twitching limbs, and pulsing spore sacs. The Ophioclast Sporefiend resembles a warped Fungril body overtaken by parasitic growths. Its eyeless face blossoms with fruiting bodies, and its limbs jerk unnaturally as if pulled by invisible strings. Wherever it steps, fine white spores puff outward, clinging to skin, hair, and lungs.

Stat block

Tier
3
Type
Bruiser
Difficulty
15
HP
10
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tentacle Swing
Range: Melee
Damage: 2d20+5
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Fungal Horror

    PCs must immediately succeed on a Presence reaction DC 15 upon seeing the Sporefiend. On a fail, their first action is at Disadvantage and the GM gains a fear for each failure.

  • Dense but Clumsy

    An attack that would move the Sporefiend moves them two fewer range steps, and the Sporefiend must succeed on a Reaction Roll DC10. On a failure, it falls over and becomes temporarily Restrained and Vulnerable. When it is no longer Restrained, it also is no longer Vulnerable.

Actions

  • Cage the Judged
    fear 1

    Spend a Fear to make an attack against a target within Very Close range. On a success, the target takes 2d12+8 physical damage, is Restrained, and has disadvantage on attack rolls until they succeed on a Strength or Agility Action Roll DC16.

  • Cage Slam
    fear 1

    Spend a Fear to make an attack against a target within Very Close range. On a success, the target and any PCs in the cage take 2d12+15 physical damage.

Reactions

  • Momentum

    When the Sporefiend makes a successful attack against a PC, you gain a Fear.

  • Kick
    stress 1

    Mark a Stress when the Sporefiend marks 2 or more HP from a PC attack within Very Close range. Then, immediately make an attack against the attacker. On a success, they take 2d6+8 physical damage and are pushed to Far range.

Motives & tactics

Experiences

  • Overwhelming +3

Sporefiend

Tier 3 bruiser

A grotesque amalgamation of fungal stalks, twitching limbs, and pulsing spore sacs.

Motives & Tactics: —

Difficulty: 15 | Thresholds: 15/26 | HP: 10 | Stress: 4

ATK: +3 | Tentacle Swing: Melee | 2d20+5 Physical

Experience: Overwhelming +3

HP:

STRESS:

Features

Fungal Horror - Passive: PCs must immediately succeed on a Presence reaction DC 15 upon seeing the Sporefiend. On a fail, their first action is at Disadvantage and the GM gains a fear for each failure.
Dense but Clumsy - Passive: An attack that would move the Sporefiend moves them two fewer range steps, and the Sporefiend must succeed on a Reaction Roll DC10. On a failure, it falls over and becomes temporarily Restrained and Vulnerable. When it is no longer Restrained, it also is no longer Vulnerable.
Cage the Judged - Action: Spend a Fear to make an attack against a target within Very Close range. On a success, the target takes 2d12+8 physical damage, is Restrained, and has disadvantage on attack rolls until they succeed on a Strength or Agility Action Roll DC16.
Cage Slam - Action: Spend a Fear to make an attack against a target within Very Close range. On a success, the target and any PCs in the cage take 2d12+15 physical damage.
Momentum - Reaction: When the Sporefiend makes a successful attack against a PC, you gain a Fear.
Kick - Reaction: Mark a Stress when the Sporefiend marks 2 or more HP from a PC attack within Very Close range. Then, immediately make an attack against the attacker. On a success, they take 2d6+8 physical damage and are pushed to Far range.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.