Automated Guardian
A hulking armored automaton who looks suspiciously like a former version of a clank.
Motives & Tactics: Protect, Destroy
A hulking armored automaton who looks suspiciously like a former version of a clank.
An ancient precursor to the modern clank, the Automated Guardian is a large mechanical biped with burnished yellow plating. Threads of blue light run along the inside of its arms and legs like luminous nerves. The threads converge at a limited reactor in its chest. It has a face without eyes that serves as a decorative feature.
The Guardian will deactivate after 5 activations
When the Guardian makes a successful attack against a PC, gain a fear.
When the Guardian marks 2+HP from a very close attack, it may make a standard attack against the attacker. On a success, deal 2d6 + 15 physical.
Tier 2 bruiser
A hulking armored automaton who looks suspiciously like a former version of a clank.
Motives & Tactics: Protect, Destroy
Difficulty: 15 | Thresholds: 14/28 | HP: 5 | Stress: 4
ATK: +2 | Fist: Very Close | 2d12 + 3 Physical
Experience: Identification +4
HP:
STRESS:
A hulking armored automaton who looks suspiciously like a former version of a clank.
Motives & Tactics: Protect, Destroy
An ancient precursor to the modern clank, the Automated Guardian is a large mechanical biped with burnished yellow plating. Threads of blue light run along the inside of its arms and legs like luminous nerves. The threads converge at a limited reactor in its chest. It has a face without eyes that serves as a decorative feature.
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No subclasses available.
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