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Automated Guardian

Adversary overview

A hulking armored automaton who looks suspiciously like a former version of a clank.

An ancient precursor to the modern clank, the Automated Guardian is a large mechanical biped with burnished yellow plating. Threads of blue light run along the inside of its arms and legs like luminous nerves. The threads converge at a limited reactor in its chest. It has a face without eyes that serves as a decorative feature.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
5
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fist
Range: Very Close
Damage: 2d12 + 3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Battery Powered

    The Guardian will deactivate after 5 activations

Actions

Reactions

  • Momentum

    When the Guardian makes a successful attack against a PC, gain a fear.

  • Bloody Reprisal

    When the Guardian marks 2+HP from a very close attack, it may make a standard attack against the attacker. On a success, deal 2d6 + 15 physical.

Motives & tactics

Protect Destroy

Experiences

  • Identification +4

Automated Guardian

Tier 2 bruiser

A hulking armored automaton who looks suspiciously like a former version of a clank.

Motives & Tactics: Protect, Destroy

Difficulty: 15 | Thresholds: 14/28 | HP: 5 | Stress: 4

ATK: +2 | Fist: Very Close | 2d12 + 3 Physical

Experience: Identification +4

HP:

STRESS:

Features

Momentum - Reaction: When the Guardian makes a successful attack against a PC, gain a fear.
Battery Powered - Passive: The Guardian will deactivate after 5 activations
Bloody Reprisal - Reaction: When the Guardian marks 2+HP from a very close attack, it may make a standard attack against the attacker. On a success, deal 2d6 + 15 physical.

Discussion

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