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Spider Domina

Adversaries Designed by LedoMovuct • Art by Fedor

Adversary overview

A huge spider that lords over large swathes of the forest.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
6
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mandibles
Range: Melee
Damage: 2d8+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Where did it come from?
    stress 1

    Mark a Stress to have the Spider Domina come down a strand of web and appear in Melee range of a target.

Actions

  • Webs Everywhere
    fear 1

    Spend a Fear to have a target get caught in web. The target must make an Agility Reaction Roll (15) or be Restrained and Vulnerable until they succeed on a Finesse Roll (15) to get out of them.

Reactions

  • Venomous Bite
    stress 1

    When you succeed on an attack, Mark a Stress to cause 1d10 direct damage and make the target Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Ambush Survive Drag away Trap

Experiences

  • Stealth +2

Spider Domina

Tier 2 bruiser

A huge spider that lords over large swathes of the forest.

Motives & Tactics: Ambush, Survive, Drag away, Trap

Difficulty: 15 | Thresholds: 14/28 | HP: 6 | Stress: 5

ATK: +3 | Mandibles: Melee | 2d8+3 Physical

Experience: Stealth +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Where did it come from? - Passive: Mark a Stress to have the Spider Domina come down a strand of web and appear in Melee range of a target.
Venomous Bite - Reaction: When you succeed on an attack, Mark a Stress to cause 1d10 direct damage and make the target Poisoned. A Poisoned creature takes 1d10 direct physical damage each time they act.
Webs Everywhere - Action: Spend a Fear to have a target get caught in web. The target must make an Agility Reaction Roll (15) or be Restrained and Vulnerable until they succeed on a Finesse Roll (15) to get out of them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.