Skip to content

Berserker

About this class

The Beserker is a class that likes to tank hits and sit at low up to empower their attacks.

Domains

Core domain
Valor
Homebrew domain
Blood

Starting stats

Evasion
9
Hit points
7

Hope feature

Unyielding rage
Spend 3 hope to become raged. While raged gain a bonus to damage rolls equal to the number of marked hit points you have and clear one hit point immediately before you would mark 1 or more hit points. You cannot cast "spells" while raged. This lasts until you choose to end it by marking a stress, the end of the scene or you mark your last hit point.

Class features

  • Relentless

    Whenever you make an attack you can choose to do so with no regards to your own safety. You can give yourself advantage on the attack but become vulnerable until your next spotlight.

  • Seeing red

    When you have only one unmarked hit point, you cannot gain the vulnerable condition and you roll for damage twice taking the highest total.

  • I cast punch

    When you would cast a spell and only target adversaries within melee range, the spell is instead considered to be a melee weapon attack. (Can be used while raged)

Class items

Character questions

Background prompts

  1. What caused you to become so physically tough?
  2. What wakened you to your blood magic?
  3. What makes you angry the most? What gives you feel joy the most?

Connection prompts

  1. Why do you get upset when I "fix" your problems?
  2. What have you tried to teach me, but I can never quite learn?
  3. What danger did I save you from in the past?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.