Skip to content

Shadow Hag

Adversary overview

A fey creature that wields shadows and secrets.

This adversary was made by RightKnighttoFight. You can find more of his work at https://ko-fi.com/rightknighttofight

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
8
Stress
6
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Moon Staff
Range: Far
Damage: 2d10+3
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Fey Disguise

    The Hag can take on the appearance
    of a creature similar in size to them. This disguise can be seen through on an Instinct Roll. On a success, the Hag cannot use their Waking Nightmare against that PC. On a failure, the PC has disadvantage on all action rolls against the Hag.

  • Relentless (3)

    The Hag can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Raking Claws
    stress 1

    Mark a Stress to make an attack
    against all targets within Very Close range. Targets the Hag succeeds against take 2d10 magic damage and knocked back to Close range.

  • Waking Nightmare
    fear 1

    Spend a Fear to force all targets
    within Far range to make a Presence Reaction Roll. All targets that fail, lose a Hope and mark a Stress as they relive a childhood nightmare. The Hag learns about this nightmare which they use to clear 1 HP and 1 Stress.

  • Prey on Terror
    stress 1

    Mark a Stress and choose a point
    within Far range to place a Nightmare Totem. All creatures within Close range of the Nightmare Totem whose nightmares are known to the Hag are Vulnerable.

Reactions

  • Ethereal Shift

    If the Hag marks HP, mark a Stress
    to teleport to a location within Close range and gain resistance to physical damage until the next time the Hag has the spotlight.

Motives & tactics

Feed on nightmares Summon hellspawn Make deals

Experiences

  • Ageless Knowledge +2
  • Naughty kids should be punished +2

Shadow Hag

Tier 2 solo

A fey creature that wields shadows and secrets.

Motives & Tactics: Feed on nightmares, Summon hellspawn, Make deals

Difficulty: 16 | Thresholds: 14/28 | HP: 8 | Stress: 6

ATK: +2 | Moon Staff: Far | 2d10+3 Magical

Experience: Ageless Knowledge +2, Naughty kids should be punished +2

HP:

STRESS:

Features

Fey Disguise - Passive: The Hag can take on the appearance of a creature similar in size to them. This disguise can be seen through on an Instinct Roll. On a success, the Hag cannot use their Waking Nightmare against that PC. On a failure, the PC has disadvantage on all action rolls against the Hag.
Relentless (3) - Passive: The Hag can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Raking Claws - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Hag succeeds against take 2d10 magic damage and knocked back to Close range.
Waking Nightmare - Action: Spend a Fear to force all targets within Far range to make a Presence Reaction Roll. All targets that fail, lose a Hope and mark a Stress as they relive a childhood nightmare. The Hag learns about this nightmare which they use to clear 1 HP and 1 Stress.
Prey on Terror - Action: Mark a Stress and choose a point within Far range to place a Nightmare Totem. All creatures within Close range of the Nightmare Totem whose nightmares are known to the Hag are Vulnerable.
Ethereal Shift - Reaction: If the Hag marks HP, mark a Stress to teleport to a location within Close range and gain resistance to physical damage until the next time the Hag has the spotlight.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.