School of Interference
Spell trait: KnowledgePlay the School of Interference if you don't just study magic; you disassemble it, corrupt it, and forcefully reassemble it.
Glitch Injection: When you succeed on an offensive Spellcast Roll, you can spend 1 Hope to inject junk code in addition to dealing damage. Choose one:
Sensory Overload: The target becomes Vulnerable.
Desynchronization: The target has Disadvantage on their next attack roll.
Bypass: You can spend 1 Hope to use your Spellcast Roll modifier instead of Finesse or Instinct when attempting to pick locks, disable traps, or access technological systems.
Arcane Backdoor: You have learned to identify the "IP addresses" of souls.
When an ally within Far range fails an attack against an adversary that is Vulnerable or suffering Disadvantage from your abilities, you can spend 1 Hope to allow them to reroll.
Additionally, you can "listen" to aether transmissions; you have Advantage on Knowledge Rolls to intercept communications or understand unknown technology.
Kernel Panic: Your control over the universal software is absolute.
As an action, you can spend 3 Hope to emit a massive pulse. Make a single Spellcast Roll against all adversaries within Close range. On a success, they take your normal weapon damage and all affected targets become Vulnerable.
