Necromancer
About this class
Preserve Life and Cheat Death. These are the tenets of the necromancer, an arcane savant that seeks to unravel the primal mystery that binds mind, flesh and soul together so that they can prevent it from undoing itself or even stitch them back together, like a surgeon who cuts their patient open to save their life and then patching the cuts up.
While many fear necromancers as those who raise armies of the undead, that is only one half of their craft, and many of them choose to only animate temporary undead minions, calling upon the departed spirits for assistance and letting them return to their eternal rest once their task is finished.
Included subclasses
Domains
Splendor
Starting stats
Hope feature
Class features
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Vital Harvest
When you inflict damage to an adversary, you may mark a Stress to siphon the creature’s life force, thus acquiring a Vital Token for every point of damage inflicted, up to a maximum equal to 1 + your Proficiency. You may use these Vital Tokens in the following ways:
° Spend 1 Vital Token when you heal yourself or an ally with a spell or class feature. You heal an additional Hit Point;
° Spend 2 Vital Tokens to animate a temporary undead minion(see Rise and Serve).You may also choose to gain Vital Tokens by damaging yourself, but in this case you don’t need to mark a Stress, and unspent Vital Points last until your next rest.
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Rise and Serve
By spending Vital Tokens, you can conjure undead minions to fight or perform simple tasks for you. These minions have 1 HP, a Difficulty of 8 + your Proficiency, an attack bonus of +0, and a Melee attack that inflicts damage equal to twice your Proficiency. The minions can be Corporeal(inflicts Physical damage) or Spectral(inflicts Magical damage). Make a Spellcast roll to order a minion in combat. Undead minions last until your next rest, until they are slain, or until you dismiss them. You can have a maximum number of active undead minions equal to your Proficiency.
Class items
- A booklet of funerary prayers
- A set of surgical tools
Character questions
Background prompts
- From what walk of life have you come to research the mysteries of Life and Death, and for what all-consuming reason?
- Once, you have actually managed to peer beyond the Veil, what did you see and why does it haunt you to this day?
- How did your community react to discovering you dabbled in necromancy, and how has their reaction affected you?
Connection prompts
- What was the most grievous injury you ever suffered, and how well did I patch you up?
- I have sworn that one day I’ll reanimate a dead loved one of yours, who are they?
- Should you die in action, do I have your permission to utilize your corpse for my research?
Subclass cards
Printable via header menu
Chirurgeon
Foundation
SPELLCAST TRAIT: Knowledge
Life Infusion: When you spend Vital Tokens to heal allies, you may spend a maximum amount equal to your Tier.
Parting Gift: When one of your undead minions is destroyed within Close range of you, you gain a Vital Token.
Chirurgeon
Specialization
Grave Remedy: When you spend Vital Tokens to heal allies, you may spend 2 Vital Tokens to remove a Condition.
Vital Transfer: When an ally within Close Range marks their last Hit Point, use your reaction to destroy one of your undead minions, granting them 1 Hit Point.
Chirurgeon
Mastery
Peerless Surgery: When you clear an unconscious ally’s marked Hit Points, they don’t risk gaining a Scar, and once per long rest, you may also spend 3 Hopes to remove a Scar from an ally you’re healing this way.
Reanimator
Foundation
SPELLCAST TRAIT: Knowledge
Undead Companion: Thanks to your necromantic mastery, you animated a more powerful and competent undead creature that acts as your companion and protector.
Take the Undead Companion sheet, When you level up your character choose a level-up option for your companion from this sheet as well.
Reanimator
Specialization
Necrotic Bolster: When you activate your minions or your companion, spend a Vital Token to give them Advantage to their next roll.
Spark of Life: When an ally marks their last Hit Point, spend 2 Hopes to grant them 1 Hit Point, you may spend a Vital Token to further heal them.
Reanimator
Mastery
Perfected Servitor: Choose two additional level-up options for your undead compaion.
Necromancer
Preserve Life and Cheat Death. These are the tenets of the necromancer, an arcane savant that seeks to unravel the primal mystery that binds mind, flesh and soul together so that they can prevent it from undoing itself or even stitch them back together, like a surgeon who cuts their patient open to save their life and then patching the cuts up.
While many fear necromancers as those who raise armies of the undead, that is only one half of their craft, and many of them choose to only animate temporary undead minions, calling upon the departed spirits for assistance and letting them return to their eternal rest once their task is finished.
Domains
Splendor + Blood (The Void v1.5)
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A booklet of funerary prayers
- • A set of surgical tools
Necromancer’s Hope Feature
The Veil can Wait : Spend 3 Hopes to grant a number of temporary Hit Points, equal to your Proficiency, to an ally within Close range. These hit points last until they are marked or until your next rest.
Class Features
Vital Harvest
When you inflict damage to an adversary, you may mark a Stress to siphon the creature’s life force, thus acquiring a Vital Token for every point of damage inflicted, up to a maximum equal to 1 + your Proficiency. You may use these Vital Tokens in the following ways: ° Spend 1 Vital Token when you heal yourself or an ally with a spell or class feature. You heal an additional Hit Point; ° Spend 2 Vital Tokens to animate a temporary undead minion(see Rise and Serve). You may also choose to gain Vital Tokens by damaging yourself, but in this case you don’t need to mark a Stress, and unspent Vital Points last until your next rest.
Rise and Serve
By spending Vital Tokens, you can conjure undead minions to fight or perform simple tasks for you. These minions have 1 HP, a Difficulty of 8 + your Proficiency, an attack bonus of +0, and a Melee attack that inflicts damage equal to twice your Proficiency. The minions can be Corporeal(inflicts Physical damage) or Spectral(inflicts Magical damage). Make a Spellcast roll to order a minion in combat. Undead minions last until your next rest, until they are slain, or until you dismiss them. You can have a maximum number of active undead minions equal to your Proficiency.
Necromancer Subclasses
Choose either the Chirurgeon or Reanimator subclass.
Chirurgeon
Play a Chirurgeon if you want to sustain yourself and allies with stolen vitality.
Spellcast Trait
Knowledge
Foundation Features
Life Infusion: When you spend Vital Tokens to heal allies, you may spend a maximum amount equal to your Tier.
Parting Gift: When one of your undead minions is destroyed within Close range of you, you gain a Vital Token.
Specialization Feature
Grave Remedy: When you spend Vital Tokens to heal allies, you may spend 2 Vital Tokens to remove a Condition.
Vital Transfer: When an ally within Close Range marks their last Hit Point, use your reaction to destroy one of your undead minions, granting them 1 Hit Point.
Mastery Feature
Peerless Surgery: When you clear an unconscious ally’s marked Hit Points, they don’t risk gaining a Scar, and once per long rest, you may also spend 3 Hopes to remove a Scar from an ally you’re healing this way.
Reanimator
Play a Reanimator if you want to command perfected undead servitors.
Spellcast Trait
Knowledge
Foundation Features
Undead Companion: Thanks to your necromantic mastery, you animated a more powerful and competent undead creature that acts as your companion and protector.
Take the Undead Companion sheet, When you level up your character choose a level-up option for your companion from this sheet as well.
Specialization Feature
Necrotic Bolster: When you activate your minions or your companion, spend a Vital Token to give them Advantage to their next roll.
Spark of Life: When an ally marks their last Hit Point, spend 2 Hopes to grant them 1 Hit Point, you may spend a Vital Token to further heal them.
Mastery Feature
Perfected Servitor: Choose two additional level-up options for your undead compaion.
Background Questions
Answer any of the following, or create your own.
- • From what walk of life have you come to research the mysteries of Life and Death, and for what all-consuming reason?
- • Once, you have actually managed to peer beyond the Veil, what did you see and why does it haunt you to this day?
- • How did your community react to discovering you dabbled in necromancy, and how has their reaction affected you?
Connections
Ask one of the following, or improvise.
- • What was the most grievous injury you ever suffered, and how well did I patch you up?
- • I have sworn that one day I’ll reanimate a dead loved one of yours, who are they?
- • Should you die in action, do I have your permission to utilize your corpse for my research?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.