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Ufali Duelist

Adversaries Designed by Tomás Tarragón

Adversary overview

A muscular fighter, with an intimidating weapon and attitude.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
7
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Half-scythe
Range: Melee
Damage: 2d12+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Body Bash
    stress 1

    Mark a Stress to make an attack roll (+3). On a success, the target takes 2d6+2 physical damage, is knocked down, and becomes Vulnerable until they stand.

Actions

  • Battle Stance
    stress 1

    Mark a Stress to target a creature within Close range. If that target’s next attack against the Duelist fails, it takes 2d12+3 physical damage and the effect ends. If the Duelist attacks the target, the effect ends, but gains advantage on the attack.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Scythe Hook
    fear 1

    After a successful attack, if the target marks Armor, you may spend a Fear to lodge your weapon into their armor. The target must mark an additional Armor and make a Strength or Finesse Reaction Roll. On a failure, the target is Restrained.

  • Bloody Reprisal

    When the Duelist marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Duelist deals 2d6+15 physical damage instead of their standard damage

Motives & tactics

Prove worth Show off Destroy the opponent

Experiences

  • Resilient +2
  • Fighting knowledge +2

Ufali Duelist

Tier 2 solo

A muscular fighter, with an intimidating weapon and attitude.

Motives & Tactics: Prove worth, Show off, Destroy the opponent

Difficulty: 16 | Thresholds: 14/28 | HP: 7 | Stress: 5

ATK: +2 | Half-scythe: Melee | 2d12+4 Physical

Experience: Resilient +2, Fighting knowledge +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Battle Stance - Action: Mark a Stress to target a creature within Close range. If that target’s next attack against the Duelist fails, it takes 2d12+3 physical damage and the effect ends. If the Duelist attacks the target, the effect ends, but gains advantage on the attack.
Body Bash - Passive: Mark a Stress to make an attack roll (+3). On a success, the target takes 2d6+2 physical damage, is knocked down, and becomes Vulnerable until they stand.
Scythe Hook - Reaction: After a successful attack, if the target marks Armor, you may spend a Fear to lodge your weapon into their armor. The target must mark an additional Armor and make a Strength or Finesse Reaction Roll. On a failure, the target is Restrained.
Bloody Reprisal - Reaction: When the Duelist marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Duelist deals 2d6+15 physical damage instead of their standard damage

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.